Elena
Updated 5 hours agoSteamSteamJapanJapanClub · KoaKoaDenjinC100%

mizukami

Let's Do This
Rank 36MR 1,604#85,123
Last 108–2+49Last 2011–7+13
Winrate
61%
11W · 7L · 18 stored
Ranked matches
18
selected mode
Wins
11
Ranked
Losses
7
Ranked
Peak MR
1,604
Elena

Ranked MR · Elena

16 local · 0 imported · 16 on chart · 90 battles stored

Latest game

VictoryCustom Room

Replay not requested
Elena
mizukami · Elena
Dee Jay
Opponent · Dee Jaytylor02

Playstyle reference

Habits vs top 30 Elena

Benchmark refreshed Sep 13, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Elena
mizukami’s Elena benchmark

Compared with the average habits of the top 30 sampled Elena players.

生駒デビル 2236 · kosaku 2212 · 今井 翔太 2209 · あくたがわ 2207 · @SycomのSeichi 2204 · +25 others

Largest absolute differences first23 habits
HabitmizukamiLegendsDifference LessLegendsMore
SA115.6%31.4%-15.9%
SA240.0%26.3%+13.7%
Drive Rush (cancel)26.3%31.0%-4.8%
Drive Arts14.7%18.1%-3.4%
SA335.6%32.8%+2.8%
Drive Guard16.5%13.8%+2.7%
Time cornered7.309.26-1.96
Drive Impact gauge2.5%1.2%+1.3%
Drive Parry2.601.85+0.75
Throws1.402.14-0.74
CA8.9%9.5%-0.6%
Perfect Parry0.500.80-0.30
Drive Rush (parry)7.7%7.5%+0.3%
Throw techs0.300.54-0.24
Got thrown2.002.24-0.24
Drive Reversal0.400.22+0.18
Corner pressure13.2013.06+0.14
Got Punish Countered0.200.07+0.13
Drive Impact0.200.15+0.05
Got stunned0.000.04-0.04
Stuns landed0.100.06+0.04
Punish Counters landed0.100.08+0.02
Throw parries0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Elena · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.72

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.72
    • Drive Reversal: profile 0.5 · reference 0.2
  2. Give each meter spend a purpose

    SA2: profile 41.7% · reference 25.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 41.7% · reference 25.9%
    • CA: profile 4.2% · reference 9.5%
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.17
  2. Probe defense before committing

    Drive Reversal: profile 0.5 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.2
    • Throw techs: profile 0.2 · reference 0.46
  3. Build pressure without overextending

    Corner pressure: profile 15.8 · reference 13.58

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 15.8 · reference 13.58
    • Time cornered: profile 6.9 · reference 8.42

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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