Zangief
Updated 7 days agoSteamSteamUnited StatesUnited StatesC100%

Zangrief :(

Triceratops Fist
Rank 36MR 1,603#81,804
Last 107–3+19Last 2010–5+23
Winrate
67%
10W · 5L · 15 stored
Ranked matches
15
selected mode
Wins
10
Ranked
Losses
5
Ranked
Peak MR
1,603
Zangief

Ranked MR · Zangief

15 local · 0 imported · 15 on chart · 15 battles stored

Latest game

VictoryRanked

Replay not requested
Zangief
Zangrief :( · Zangief
Blanka
Opponent · BlankaDreamtr

Playstyle reference

Habits vs top 30 Zangief

Benchmark refreshed Sep 15, 2026, 4:22 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Zangief
Zangrief :(’s Zangief benchmark

Compared with the average habits of the top 30 sampled Zangief players.

海底撈月 2244 · めんたらこ 2215 · ザンギ太郎 2207 · Junior 2200 · kobayan 2184 · +25 others

Largest absolute differences first23 habits
HabitZangrief :(LegendsDifference LessLegendsMore
SA256.4%35.4%+21.0%
SA15.1%25.3%-20.2%
Drive Arts22.5%13.0%+9.5%
Drive Guard5.5%14.4%-8.8%
Drive Rush (cancel)26.8%34.2%-7.4%
Drive Rush (parry)1.2%7.9%-6.7%
SA325.6%29.2%-3.5%
CA12.8%10.1%+2.8%
Time cornered8.2010.73-2.53
Corner pressure4.306.47-2.17
Got thrown4.202.43+1.77
Drive Impact gauge0.9%2.1%-1.1%
Throws1.902.71-0.81
Drive Parry1.402.03-0.63
Perfect Parry0.200.75-0.55
Drive Reversal0.000.50-0.50
Throw techs0.200.61-0.41
Punish Counters landed0.100.18-0.08
Got stunned0.000.08-0.08
Stuns landed0.000.07-0.07
Drive Impact0.200.25-0.05
Got Punish Countered0.100.14-0.04
Throw parries0.200.24-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Zangief · Latest 100

What to improve

  1. Review close-range choices

    Got thrown: profile 4.2 · reference 2.32

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 4.2 · reference 2.32
    • Throws: profile 1.9 · reference 2.51
    • Throw techs: profile 0.2 · reference 0.57
  2. Review defensive decisions

    Drive Parry: profile 1.4 · reference 2.09

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.4 · reference 2.09
    • Perfect Parry: profile 0.2 · reference 0.77
  3. Trace how you lose or gain space

    Corner pressure: profile 4.3 · reference 6.66

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 4.3 · reference 6.66
    • Time cornered: profile 8.2 · reference 10.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.13

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.13
  2. Probe defense before committing

    Drive Parry: profile 1.4 · reference 2.09

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.4 · reference 2.09
    • Perfect Parry: profile 0.2 · reference 0.77
  3. Build pressure without overextending

    Corner pressure: profile 4.3 · reference 6.66

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 4.3 · reference 6.66
    • Time cornered: profile 8.2 · reference 10.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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