Alex
Updated 1 week agoSteamSteamChinaChinaC100%

魅惑强袭虫

Buff and Loving It
Rank 36MR 1,484#332,535
Last 103–7-31Last 204–16-85
Winrate
31%
12W · 27L · 39 stored
Ranked matches
39
selected mode
Wins
12
Ranked
Losses
27
Ranked
Peak MR
1,534
Alex

Ranked MR · Alex

39 local · 0 imported · 39 on chart · 39 battles stored

Latest game

VictoryRanked

Replay not requested
M. Bison
魅惑强袭虫 · M. Bison
Terry
Opponent · Terryfehauis

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
魅惑强袭虫’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
Habit魅惑强袭虫LegendsDifference LessLegendsMore
SA19.1%38.9%-29.8%
SA245.5%27.6%+17.9%
CA15.9%8.3%+7.6%
Drive Rush (cancel)39.6%33.2%+6.4%
Corner pressure3.8010.07-6.27
Drive Impact gauge7.6%2.0%+5.5%
Drive Rush (parry)3.0%8.2%-5.1%
Drive Guard9.0%14.0%-5.0%
SA329.5%25.2%+4.4%
Time cornered13.509.50+4.00
Drive Arts11.4%13.2%-1.9%
Got thrown3.002.18+0.82
Drive Impact0.600.23+0.37
Throws1.902.24-0.34
Perfect Parry0.300.64-0.34
Throw techs0.200.51-0.31
Punish Counters landed0.400.14+0.26
Got Punish Countered0.300.11+0.19
Drive Parry1.801.62+0.18
Throw parries0.100.27-0.17
Drive Reversal0.300.43-0.13
Got stunned0.100.04+0.06
Stuns landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.2
    • Drive Impact gauge: profile 7.6% · reference 1.7%
  2. Trace how you lose or gain space

    Corner pressure: profile 3.8 · reference 9.01

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 3.8 · reference 9.01
    • Time cornered: profile 13.5 · reference 9.88
  3. Review defensive decisions

    Drive Parry: profile 1.8 · reference 1.63

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.8 · reference 1.63
    • Perfect Parry: profile 0.3 · reference 0.7
    • Drive Reversal: profile 0.3 · reference 0.47

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.2
    • Drive Impact gauge: profile 7.6% · reference 1.7%
  2. Probe defense before committing

    Drive Parry: profile 1.8 · reference 1.63

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.8 · reference 1.63
    • Perfect Parry: profile 0.3 · reference 0.7
    • Drive Reversal: profile 0.3 · reference 0.47
  3. Build pressure without overextending

    Corner pressure: profile 3.8 · reference 9.01

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 3.8 · reference 9.01
    • Time cornered: profile 13.5 · reference 9.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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