Latest game
JPゆずれんも
Ranked MR · JP
150 local · 0 imported · 150 on chart · 150 battles stored
Playstyle reference
Habits vs top 30 JP
Benchmark refreshed Sep 3, 2026, 4:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ゆずれんも | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 42.3% | 56.6% | -14.4% | |
| CA | 18.3% | 5.0% | +13.3% | |
| Corner pressure | 7.80 | 10.77 | -2.97 | |
| Drive Guard | 10.6% | 12.8% | -2.2% | |
| Drive Arts | 33.8% | 32.1% | +1.7% | |
| Drive Impact gauge | 3.5% | 2.1% | +1.4% | |
| Drive Parry | 0.90 | 2.07 | -1.17 | |
| Drive Rush (cancel) | 22.0% | 23.1% | -1.1% | |
| Drive Rush (parry) | 7.6% | 6.5% | +1.0% | |
| Perfect Parry | 0.20 | 0.79 | -0.59 | |
| SA3 | 19.7% | 19.2% | +0.5% | |
| Got thrown | 1.60 | 2.13 | -0.53 | |
| SA1 | 19.7% | 19.2% | +0.5% | |
| Throw techs | 0.10 | 0.39 | -0.29 | |
| Got Punish Countered | 0.30 | 0.08 | +0.22 | |
| Drive Reversal | 0.30 | 0.13 | +0.17 | |
| Throw parries | 0.30 | 0.41 | -0.11 | |
| Throws | 1.90 | 1.97 | -0.07 | |
| Punish Counters landed | 0.20 | 0.13 | +0.07 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Drive Impact | 0.30 | 0.34 | -0.04 | |
| Time cornered | 12.00 | 12.04 | -0.04 | |
| Stuns landed | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
JP · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.3 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.08
- Punish Counters landed: profile 0.3 · reference 0.13
Give each meter spend a purpose
SA1: profile 4% · reference 19.2%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA1: profile 4% · reference 19.2%
- SA2: profile 70% · reference 56.6%
- SA3: profile 22% · reference 19.2%
Trace how you lose or gain space
Corner pressure: profile 7.8 · reference 10.77
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 7.8 · reference 10.77
- Time cornered: profile 13.2 · reference 12.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Reversal: profile 0.5 · reference 0.13
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.5 · reference 0.13
- Perfect Parry: profile 0.3 · reference 0.79
- Drive Parry: profile 1 · reference 2.07
Separate a tendency from a one-off event
Recent stored ranked sample: 38 wins in 86 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 38 wins in 86 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

