Latest game
LU+++++5
Ranked MR · Luke
7 local · 0 imported · 7 on chart · 48 battles stored
Playstyle reference
Habits vs top 30 Luke
Benchmark refreshed Sep 6, 2026, 10:21 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | +++++5 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 49.4% | 30.6% | +18.8% | |
| Drive Rush (cancel) | 53.2% | 37.3% | +15.8% | |
| SA3 | 23.5% | 34.2% | -10.6% | |
| SA2 | 18.8% | 26.0% | -7.2% | |
| Corner pressure | 9.20 | 13.55 | -4.35 | |
| Drive Guard | 9.0% | 13.2% | -4.2% | |
| Drive Rush (parry) | 4.2% | 7.6% | -3.4% | |
| Drive Arts | 14.4% | 16.7% | -2.3% | |
| Time cornered | 9.90 | 8.74 | +1.16 | |
| CA | 8.2% | 9.2% | -0.9% | |
| Throws | 1.80 | 2.43 | -0.63 | |
| Drive Impact gauge | 1.9% | 1.4% | +0.5% | |
| Perfect Parry | 0.30 | 0.69 | -0.39 | |
| Got thrown | 1.70 | 2.01 | -0.31 | |
| Throw techs | 0.20 | 0.37 | -0.17 | |
| Got stunned | 0.20 | 0.06 | +0.14 | |
| Throw parries | 0.10 | 0.22 | -0.12 | |
| Punish Counters landed | 0.20 | 0.08 | +0.12 | |
| Drive Impact | 0.30 | 0.19 | +0.11 | |
| Drive Reversal | 0.10 | 0.20 | -0.10 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got Punish Countered | 0.10 | 0.06 | +0.04 | |
| Drive Parry | 1.80 | 1.80 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Luke · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.19
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.19
- Drive Impact gauge: profile 1.9% · reference 1.4%
Trace how you lose or gain space
Corner pressure: profile 9.2 · reference 13.55
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 9.2 · reference 13.55
- Time cornered: profile 9.9 · reference 8.74
Review defensive decisions
Drive Parry: profile 1.8 · reference 1.8
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 1.8 · reference 1.8
- Perfect Parry: profile 0.3 · reference 0.69
- Drive Reversal: profile 0.1 · reference 0.2
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 231 wins in 420 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 231 wins in 420 games
- vs Luke: 25 wins in 47 games
- vs Ryu: 28 wins in 38 games
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.19
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.19
- Drive Impact gauge: profile 1.9% · reference 1.4%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

