JP
Updated 20 hours agoSteamSteamOtherOtherC100%

ONEPX

Let's Do This
Rank 36MR 1,656#45,633
Last 107–3+33Last 2010–7+24
Winrate
59%
10W · 7L · 17 stored
Ranked matches
17
selected mode
Wins
10
Ranked
Losses
7
Ranked
Peak MR
1,656
JP

Ranked MR · JP

17 local · 0 imported · 17 on chart · 60 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatCustom Room

Replay not requested
Mai
ONEPX · Mai
Jamie
Opponent · Jamieまひろだぞ

Playstyle reference

Habits vs top — JP

Loading JP…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0 · reference 0.13
  2. Review defensive decisions

    Drive Reversal: profile 0.5 · reference 0.13

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.13
    • Perfect Parry: profile 0.2 · reference 0.79
  3. Review close-range choices

    Throws: profile 2.2 · reference 1.97

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.2 · reference 1.97
    • Throw techs: profile 1.2 · reference 0.39
    • Got thrown: profile 3 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Dee Jay: 14 wins in 16 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Dee Jay: 14 wins in 16 games
    • vs Luke: 10 wins in 14 games
    • vs Ryu: 7 wins in 12 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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