Latest game
JPPeople Vanish
Winrate
—
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR
1,667
JP
Ranked MR · JP
0 local · 0 imported · 0 on chart · 341 battles stored
Not enough ranked MR points in this range yet.
Replay not requested
Playstyle reference
Habits vs top 30 JP
Benchmark refreshed Sep 15, 2026, 7:16 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | People Vanish | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 46.2% | 54.2% | -8.0% | |
| CA | 12.1% | 5.2% | +6.9% | |
| Time cornered | 6.90 | 12.00 | -5.10 | |
| SA3 | 23.1% | 18.1% | +5.0% | |
| SA1 | 18.7% | 22.6% | -3.9% | |
| Corner pressure | 13.40 | 10.70 | +2.70 | |
| Drive Rush (parry) | 4.6% | 6.7% | -2.2% | |
| Drive Arts | 29.4% | 31.4% | -2.0% | |
| Drive Rush (cancel) | 24.0% | 22.1% | +1.9% | |
| Drive Impact gauge | 3.9% | 2.1% | +1.8% | |
| Drive Guard | 11.3% | 13.0% | -1.7% | |
| Drive Reversal | 0.50 | 0.17 | +0.33 | |
| Got thrown | 2.00 | 2.29 | -0.29 | |
| Throws | 2.30 | 2.02 | +0.28 | |
| Perfect Parry | 0.50 | 0.76 | -0.26 | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Punish Counters landed | 0.20 | 0.13 | +0.07 | |
| Drive Impact | 0.40 | 0.33 | +0.07 | |
| Got stunned | 0.00 | 0.03 | -0.03 | |
| Throw parries | 0.40 | 0.38 | +0.02 | |
| Throw techs | 0.40 | 0.41 | -0.01 | |
| Drive Parry | 2.00 | 2.00 | -0.00 | |
| Stuns landed | 0.10 | 0.10 | -0.00 |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.
