Ken
Updated 3 weeks agoSteamSteamChinaChinaC100%

席露诺瓦

Because I'm Cute, Obviously!
Rank 36MR 1,500#211,736
Last 106–4+1Last 208–12-49
Winrate
53%
72W · 65L · 137 stored
Ranked matches
137
selected mode
Wins
72
Ranked
Losses
65
Ranked
Peak MR
1,500
Ken

Ranked MR · Ken

135 local · 0 imported · 135 on chart · 137 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Ryu
席露诺瓦 · Ryu
Akuma
Opponent · AkumaFuji

Playstyle reference

Habits vs top — Ken

Loading Ken…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
  2. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.19

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.19
    • Drive Parry: profile 1.4 · reference 1.93
    • Perfect Parry: profile 0.3 · reference 0.8
  3. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Aug 25, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Build pressure without overextending

    Time cornered: profile 13.3 · reference 8.75

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 13.3 · reference 8.75

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Aug 25, 2026 · AI: nex-agi/nex-n2.5-mini:free

Ed · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.11
  2. Trace how you lose or gain space

    Corner pressure: profile 8.3 · reference 11.8

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.3 · reference 11.8
    • Time cornered: profile 13.3 · reference 9.53
  3. Give each meter spend a purpose

    SA3: profile 56.5% · reference 30%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 56.5% · reference 30%
    • SA1: profile 6.5% · reference 33.1%
    • Drive Arts: profile 23.5% · reference 17.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Aug 25, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
    • Perfect Parry: profile 0.3 · reference 0.76
  2. Build pressure without overextending

    Corner pressure: profile 8.3 · reference 11.8

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 8.3 · reference 11.8
    • Time cornered: profile 13.3 · reference 9.53
  3. Use matchup records as scouting leads

    vs Char 253: 645 wins in 1,274 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 645 wins in 1,274 games
    • vs Ryu: 62 wins in 129 games
    • vs Jamie: 66 wins in 118 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Aug 25, 2026 · AI: dots-studio/dots-3-note-preview:free

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