Latest game
アンニュイ/Ennui — Street Fighter 6 Stats
Ranked analytics on SF6 Stats · main Dee Jay · peak MR 1,581. MR and LP charts, match history, matchups, rivals, and habits vs Legends.
DEアンニュイ/Ennui
Last 106–4+14Last 2011–9+16
Winrate
46%
26W · 30L · 56 stored
Ranked matches
56
selected mode
Wins
26
Ranked
Losses
30
Ranked
Peak MR
1,696
Dee Jay
Ranked MR · Dee Jay
56 local · 0 imported · 56 on chart · 56 battles stored
Replay not requested
Playstyle reference
Habits vs top 30 Dee Jay
Benchmark refreshed Sep 11, 2026, 10:15 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | アンニュイ/Ennui | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 7.0% | 36.2% | -29.2% | |
| Drive Rush (cancel) | 4.7% | 23.0% | -18.2% | |
| CA | 24.6% | 8.7% | +15.8% | |
| SA3 | 45.6% | 33.8% | +11.9% | |
| Drive Arts | 31.2% | 24.7% | +6.6% | |
| Drive Guard | 20.9% | 15.1% | +5.9% | |
| Drive Rush (parry) | 12.6% | 8.9% | +3.7% | |
| Drive Impact gauge | 4.3% | 1.8% | +2.6% | |
| Corner pressure | 10.60 | 12.23 | -1.63 | |
| SA2 | 22.8% | 21.3% | +1.5% | |
| Time cornered | 8.50 | 9.11 | -0.61 | |
| Got Punish Countered | 0.30 | 0.09 | +0.21 | |
| Drive Reversal | 0.00 | 0.19 | -0.19 | |
| Punish Counters landed | 0.30 | 0.13 | +0.17 | |
| Drive Parry | 1.90 | 1.76 | +0.14 | |
| Throws | 2.50 | 2.38 | +0.12 | |
| Got stunned | 0.00 | 0.07 | -0.07 | |
| Drive Impact | 0.30 | 0.24 | +0.06 | |
| Throw parries | 0.30 | 0.25 | +0.05 | |
| Perfect Parry | 0.60 | 0.57 | +0.03 | |
| Throw techs | 0.40 | 0.43 | -0.03 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Got thrown | 2.20 | 2.20 | -0.00 |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.
