Blanka
Updated 1 week agoSteamSteamJapanJapanC100%

カンジ!

Beasting on Fools
Rank 36MR 1,718#19,585
Last 104–6-22Last 207–13-59
Winrate
38%
13W · 21L · 34 stored
Ranked matches
34
selected mode
Wins
13
Ranked
Losses
21
Ranked
Peak MR
1,779
Blanka

Ranked MR · Blanka

30 local · 0 imported · 30 on chart · 76 battles stored

Latest game

DefeatCustom Room

Replay not requested
Blanka
カンジ! · Blanka
M. Bison
Opponent · M. BisonRiku

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
カンジ!’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
Habitカンジ!LegendsDifference LessLegendsMore
Drive Rush (cancel)35.6%26.9%+8.8%
SA263.5%54.8%+8.7%
Drive Arts18.4%24.9%-6.5%
SA121.6%25.2%-3.6%
SA312.2%14.8%-2.6%
CA2.7%5.2%-2.5%
Corner pressure9.8012.16-2.36
Drive Guard13.6%12.7%+1.0%
Time cornered8.509.41-0.91
Drive Rush (parry)6.6%7.2%-0.7%
Throws2.102.59-0.49
Drive Impact gauge1.3%1.7%-0.4%
Drive Reversal0.100.44-0.34
Throw techs0.000.32-0.32
Drive Parry1.801.61+0.19
Perfect Parry0.700.52+0.18
Got thrown2.102.01+0.09
Got stunned0.000.06-0.06
Throw parries0.300.33-0.03
Drive Impact0.200.21-0.01
Stuns landed0.100.09+0.01
Punish Counters landed0.100.09+0.01
Got Punish Countered0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.7 · reference 0.49

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.7 · reference 0.49
    • Drive Parry: profile 1.8 · reference 1.71
    • Drive Reversal: profile 0.1 · reference 0.44
  2. Give each meter spend a purpose

    SA2: profile 63.5% · reference 53.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 63.5% · reference 53.6%
  3. Trace how you lose or gain space

    Corner pressure: profile 9.8 · reference 12.12

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.8 · reference 12.12
    • Time cornered: profile 8.5 · reference 9.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.1 · reference 0.44

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.44
    • Throw techs: profile 0 · reference 0.33
  2. Use matchup records as scouting leads

    vs Cammy: 35 wins in 47 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Cammy: 35 wins in 47 games
    • vs Juri: 23 wins in 43 games
    • vs Luke: 21 wins in 28 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 10 wins in 27 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 10 wins in 27 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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