Terry
Updated 2 days agoCrossPlatformCrossPlatformJapanJapanM100%

アタジン

Let's Do This
Rank 36MR 1,313#593,013
Last 108–2Last 2015–5
Winrate
59%
45W · 31L · 76 stored
Ranked matches
76
selected mode
Wins
45
Ranked
Losses
31
Ranked
Peak MR
1,313
Terry

Ranked MR · Terry

0 local · 0 imported · 0 on chart · 76 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Sagat
アタジン · Sagat
Juri
Opponent · Jurissss

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
アタジン’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitアタジンLegendsDifference LessLegendsMore
SA363.5%32.8%+30.7%
SA111.1%33.6%-22.5%
SA23.2%24.5%-21.4%
CA22.2%9.0%+13.2%
Drive Rush (cancel)21.2%33.4%-12.2%
Drive Arts22.2%16.3%+5.9%
Drive Rush (parry)11.6%8.2%+3.4%
Drive Guard16.3%14.3%+2.0%
Corner pressure10.7012.45-1.75
Perfect Parry0.200.80-0.60
Time cornered9.209.65-0.45
Got thrown2.602.21+0.39
Drive Parry1.501.89-0.39
Throws2.102.49-0.39
Got Punish Countered0.300.09+0.21
Drive Impact gauge1.5%1.6%-0.2%
Throw techs0.600.43+0.17
Throw parries0.100.26-0.16
Punish Counters landed0.200.12+0.08
Drive Reversal0.100.17-0.07
Got stunned0.100.05+0.05
Stuns landed0.100.07+0.03
Drive Impact0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Sagat · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
  2. Review defensive decisions

    Got thrown: profile 2.6 · reference 2.12

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Got thrown: profile 2.6 · reference 2.12
    • Throw techs: profile 0.6 · reference 0.45

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
  2. Probe defense before committing

    Got thrown: profile 2.6 · reference 2.12

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Got thrown: profile 2.6 · reference 2.12
    • Throw techs: profile 0.6 · reference 0.45

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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