Marisa
Updated 2 days agoSteamSteamJapanJapanM100%

もりのひと

You've Got This, Juri!
Rank 36MR 1,444#463,646
Last 1010–0+78Last 2017–3+113
Winrate
57%
35W · 26L · 61 stored
Ranked matches
61
selected mode
Wins
35
Ranked
Losses
26
Ranked
Peak MR
1,444
Marisa

Ranked MR · Marisa

61 local · 94 imported · 96 on chart · 102 battles stored

Latest game

VictoryRanked

Replay not requested
Marisa
もりのひと · Marisa
C. Viper
Opponent · C. Vipershotana

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
もりのひと’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
HabitもりのひとLegendsDifference LessLegendsMore
Drive Rush (cancel)15.4%29.3%-13.9%
SA325.0%32.8%-7.8%
Drive Impact gauge9.5%1.8%+7.7%
Drive Arts26.3%19.0%+7.4%
CA12.5%7.3%+5.2%
SA146.3%41.8%+4.5%
Corner pressure7.4010.02-2.62
Drive Guard12.0%14.5%-2.5%
SA216.3%18.1%-1.9%
Drive Parry0.601.56-0.96
Drive Rush (parry)9.5%8.9%+0.6%
Perfect Parry0.100.59-0.49
Drive Reversal0.800.33+0.47
Time cornered7.407.86-0.46
Drive Impact0.600.20+0.40
Throw techs0.200.54-0.34
Punish Counters landed0.400.11+0.29
Got Punish Countered0.400.11+0.29
Got stunned0.200.03+0.17
Got thrown2.102.20-0.10
Throw parries0.200.28-0.08
Throws2.002.03-0.03
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.11
    • Punish Counters landed: profile 0.4 · reference 0.11
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.2
    • Drive Impact gauge: profile 9.5% · reference 1.8%
  3. Study a recurring matchup situation

    vs Yasmine: 8 wins in 25 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Yasmine: 8 wins in 25 games
    • vs Alex: 24 wins in 74 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.6 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.2
    • Drive Impact gauge: profile 9.5% · reference 1.8%
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.11
    • Punish Counters landed: profile 0.4 · reference 0.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

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