Dee Jay
Updated 10 hours agoCrossPlatformCrossPlatformJapanJapanC100%

KATO

Don't Sweat the Small Stuff
Rank 36MR 1,565#125,058
Last 102–8-52Last 208–12-34
Winrate
58%
114W · 83L · 197 stored
Ranked matches
197
selected mode
Wins
114
Ranked
Losses
83
Ranked
Peak MR
1,625
Dee Jay

Ranked MR · Dee Jay

126 local · 0 imported · 126 on chart · 197 battles stored

Latest game

DefeatRanked

Replay not requested
Dee Jay
KATO · Dee Jay
Jamie
Opponent · Jamieしーき。

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
KATO’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
HabitKATOLegendsDifference LessLegendsMore
SA120.4%36.2%-15.8%
SA344.4%33.8%+10.7%
SA229.6%21.3%+8.3%
Drive Rush (cancel)17.4%23.0%-5.6%
Drive Arts28.2%24.7%+3.6%
CA5.6%8.7%-3.2%
Drive Rush (parry)11.1%8.9%+2.2%
Drive Guard13.1%15.1%-2.0%
Time cornered11.009.11+1.89
Corner pressure10.5012.23-1.73
Drive Impact gauge3.4%1.8%+1.6%
Throws3.602.38+1.22
Drive Parry0.601.76-1.16
Perfect Parry0.100.57-0.47
Throw techs0.700.43+0.27
Drive Reversal0.400.19+0.21
Got thrown2.402.20+0.20
Throw parries0.400.25+0.15
Got stunned0.200.07+0.13
Got Punish Countered0.200.09+0.11
Drive Impact0.300.24+0.06
Punish Counters landed0.100.13-0.03
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.22
    • Drive Impact gauge: profile 3.8% · reference 1.8%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.12
    • Got Punish Countered: profile 0.2 · reference 0.12
  3. Review defensive decisions

    Drive Reversal: profile 0.4 · reference 0.19

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.4 · reference 0.19

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 220 wins in 418 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 220 wins in 418 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 16 wins in 29 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 16 wins in 29 games
  3. Build pressure without overextending

    Corner pressure: profile 10.6 · reference 12.84

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 10.6 · reference 12.84
    • Time cornered: profile 6.9 · reference 8.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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