Ed
Updated 6 days agoSteamSteamChinaChinaClub · SandbagClubC100%

只有賴比才能打倒賴比

Angel Devil Kingdom
Rank 42
MR 1,804#10,138
Last 107–3+23Last 2011–9+6
Winrate
52%
29W · 27L · 56 stored
Ranked matches
56
selected mode
Wins
29
Ranked
Losses
27
Ranked
Peak MR
1,804
Ed

Ranked MR · Ed

55 local · 0 imported · 55 on chart · 309 battles stored

Latest game

DefeatRanked

Replay not requested
M. Bison
只有賴比才能打倒賴比 · M. Bison
E. Honda
Opponent · E. Honda「DJS」

Playstyle reference

Habits vs top — Ed

Loading Ed…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Give each meter spend a purpose

    SA1: profile 49.4% · reference 30.3%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 49.4% · reference 30.3%
    • SA2: profile 11.4% · reference 18.6%
    • CA: profile 7.6% · reference 10.6%
  2. Review defensive decisions

    Drive Parry: profile 1.8 · reference 1.76

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.8 · reference 1.76
    • Perfect Parry: profile 0.7 · reference 0.68
    • Drive Reversal: profile 0.3 · reference 0.3
  3. Trace how you lose or gain space

    Corner pressure: profile 11 · reference 12.04

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 11 · reference 12.04
    • Time cornered: profile 9.4 · reference 9.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 378 wins in 864 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 378 wins in 864 games
    • vs Luke: 81 wins in 250 games
    • vs Jamie: 64 wins in 123 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.18
    • Drive Impact gauge: profile 1.9% · reference 1.4%
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 309 of 309 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
132games
Losses
177games
Draws
0games
Games
309games
Win rate (draw = half win)
42.72%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

21 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 21 rows on page 1; 21 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Manon0-1
Details for Current saved character ratings, row 3
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 4
Character ID
6
JP0-1
Details for Current saved character ratings, row 5
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 6
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 7
Character ID
9
Ken0-1
Details for Current saved character ratings, row 8
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 9
Character ID
11
Blanka0-1
Details for Current saved character ratings, row 10
Character ID
15
Juri0-1
Details for Current saved character ratings, row 11
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 12
Character ID
17
Guile0-1
Details for Current saved character ratings, row 13
Character ID
18
Ed1,80459,193
Details for Current saved character ratings, row 14
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 15
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 16
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 17
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 18
Character ID
25
M. Bison1,62259,670
Details for Current saved character ratings, row 19
Character ID
26
Terry0-1
Details for Current saved character ratings, row 20
Character ID
27
Mai0-1
Details for Current saved character ratings, row 21
Character ID
28
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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