Ingrid
Updated 10 hours agoSteamSteamJapanJapanClub · AunimalsM100%

いとやん

Searing Flame!
Rank 36MR 1,451#453,808
Last 106–4+15Last 2011–9+15
Winrate
47%
35W · 40L · 75 stored
Ranked matches
75
selected mode
Wins
35
Ranked
Losses
40
Ranked
Peak MR
1,462
Ingrid

Ranked MR · Ingrid

75 local · 0 imported · 75 on chart · 91 battles stored

Latest game

VictoryRanked

Replay not requested
Ingrid
いとやん · Ingrid
Yasmine
Opponent · YasmineAyataka

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 14, 2026, 7:22 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
いとやん’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2201 · KR_Wrestlingman 2179 · Nth Oniki 2165 · プルプルなぷる 2156 · ふみじま あきお(63) 2155 · +25 others

Largest absolute differences first23 habits
HabitいとやんLegendsDifference LessLegendsMore
SA222.9%52.1%-29.2%
SA344.8%15.9%+28.9%
Drive Arts46.4%27.3%+19.1%
Drive Rush (cancel)17.1%25.1%-8.1%
Drive Guard4.4%12.3%-7.9%
Corner pressure4.1011.52-7.42
CA11.5%5.1%+6.4%
SA120.8%26.9%-6.1%
Drive Impact gauge6.1%2.0%+4.1%
Drive Rush (parry)3.6%7.4%-3.8%
Time cornered12.4010.40+2.00
Drive Parry0.201.54-1.34
Perfect Parry0.000.50-0.50
Got Punish Countered0.400.09+0.31
Drive Impact0.500.24+0.26
Throw techs0.100.36-0.26
Drive Reversal0.100.31-0.21
Punish Counters landed0.300.13+0.17
Got stunned0.200.07+0.13
Stuns landed0.000.12-0.12
Got thrown2.302.18+0.12
Throw parries0.200.29-0.09
Throws2.202.26-0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.08
    • Punish Counters landed: profile 0.4 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.27
    • Drive Impact gauge: profile 6.5% · reference 2.1%
  3. Trace how you lose or gain space

    Time cornered: profile 13.6 · reference 10.23

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 13.6 · reference 10.23
    • Corner pressure: profile 4.4 · reference 11.85

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ken: 20 wins in 49 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ken: 20 wins in 49 games
    • vs Ryu: 17 wins in 46 games
    • vs Lily: 19 wins in 40 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.27
    • Drive Impact gauge: profile 6.5% · reference 2.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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