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1129 — Street Fighter 6 Stats
Ranked analytics on SF6 Stats · main Akuma · peak MR 1,600. MR and LP charts, match history, matchups, rivals, and habits vs Legends.
AK1129
Last 104–6-16Last 206–8-17
Winrate
43%
6W · 8L · 14 stored
Ranked matches
14
selected mode
Wins
6
Ranked
Losses
8
Ranked
Peak MR
1,600
Akuma
Ranked MR · Akuma
14 local · 0 imported · 14 on chart · 14 battles stored
Not enough ranked MR points in this range yet.
Replay not requested
Playstyle reference
Habits vs top 30 Akuma
Benchmark refreshed Sep 13, 2026, 7:27 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | 1129 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| CA | 23.4% | 9.9% | +13.5% | |
| SA1 | 17.0% | 28.6% | -11.6% | |
| Drive Rush (cancel) | 28.3% | 32.7% | -4.4% | |
| SA3 | 36.2% | 38.7% | -2.5% | |
| Corner pressure | 9.50 | 11.47 | -1.97 | |
| Drive Rush (parry) | 5.6% | 7.4% | -1.8% | |
| Drive Guard | 14.1% | 13.1% | +0.9% | |
| Throws | 1.90 | 2.74 | -0.84 | |
| Got thrown | 2.90 | 2.09 | +0.81 | |
| Drive Parry | 2.30 | 1.65 | +0.65 | |
| SA2 | 23.4% | 22.8% | +0.6% | |
| Drive Reversal | 0.40 | 0.20 | +0.20 | |
| Throw techs | 0.30 | 0.45 | -0.15 | |
| Drive Arts | 19.3% | 19.2% | +0.1% | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Drive Impact gauge | 1.4% | 1.5% | -0.1% | |
| Time cornered | 8.60 | 8.55 | +0.05 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Perfect Parry | 0.80 | 0.77 | +0.03 | |
| Stuns landed | 0.00 | 0.03 | -0.03 | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 | |
| Got Punish Countered | 0.10 | 0.09 | +0.01 | |
| Drive Impact | 0.20 | 0.20 | -0.00 |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.
