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ELk_tea

Ranked MR · Elena
0 local · 12 imported · 12 on chart · 100 battles stored
Playstyle reference
Habits vs top 30 Elena
Benchmark refreshed Sep 13, 2026, 10:21 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | k_tea | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 73.3% | 26.3% | +47.0% | |
| SA3 | 7.8% | 32.8% | -25.0% | |
| SA1 | 13.3% | 31.4% | -18.1% | |
| Drive Rush (parry) | 3.3% | 7.5% | -4.2% | |
| CA | 5.6% | 9.5% | -3.9% | |
| Corner pressure | 9.70 | 13.06 | -3.36 | |
| Time cornered | 6.30 | 9.26 | -2.96 | |
| Drive Arts | 20.3% | 18.1% | +2.2% | |
| Drive Parry | 3.50 | 1.85 | +1.65 | |
| Drive Guard | 14.6% | 13.8% | +0.8% | |
| Got thrown | 3.00 | 2.24 | +0.76 | |
| Drive Impact gauge | 0.6% | 1.2% | -0.6% | |
| Throws | 2.60 | 2.14 | +0.46 | |
| Drive Rush (cancel) | 30.7% | 31.0% | -0.3% | |
| Throw techs | 0.80 | 0.54 | +0.26 | |
| Drive Reversal | 0.00 | 0.22 | -0.22 | |
| Perfect Parry | 0.70 | 0.80 | -0.10 | |
| Punish Counters landed | 0.00 | 0.08 | -0.08 | |
| Stuns landed | 0.00 | 0.06 | -0.06 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Drive Impact | 0.10 | 0.15 | -0.05 | |
| Got Punish Countered | 0.10 | 0.07 | +0.03 | |
| Throw parries | 0.20 | 0.19 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Elena · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.1 · reference 0.15
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.15
Review defensive decisions
Drive Reversal: profile 0 · reference 0.22
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0 · reference 0.22
- Throw techs: profile 0.8 · reference 0.54
- Got thrown: profile 3 · reference 2.24
Give each meter spend a purpose
SA3: profile 7.8% · reference 32.8%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA3: profile 7.8% · reference 32.8%
- SA2: profile 73.3% · reference 26.3%
- SA1: profile 13.3% · reference 31.4%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 15, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 210 wins in 437 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 210 wins in 437 games
- vs Ryu: 24 wins in 59 games
- vs M. Bison: 29 wins in 57 games
Test the Drive Impact tendency
Drive Impact: profile 0.1 · reference 0.15
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.15
Probe defense before committing
Drive Reversal: profile 0 · reference 0.22
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0 · reference 0.22
- Throw techs: profile 0.8 · reference 0.54
- Got thrown: profile 3 · reference 2.24
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 15, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 100 of 100 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 49games
- Losses
- 51games
- Draws
- 0games
- Games
- 100games
- Win rate (draw = half win)
- 49%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
27 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 3
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 4
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 5
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 6
|
| JP | 0 | -1 | Details for Current saved character ratings, row 7
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 8
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 9
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 10
|
| Dee Jay | 0 | -1 | Details for Current saved character ratings, row 11
|
| Lily | 0 | -1 | Details for Current saved character ratings, row 12
|
| Rashid | 0 | -1 | Details for Current saved character ratings, row 13
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 14
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| Juri | 0 | -1 | Details for Current saved character ratings, row 15
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| Marisa | 0 | -1 | Details for Current saved character ratings, row 16
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| Guile | 0 | -1 | Details for Current saved character ratings, row 17
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| Ed | 0 | -1 | Details for Current saved character ratings, row 18
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 19
|
| Jamie | 0 | -1 | Details for Current saved character ratings, row 20
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 21
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 22
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| M. Bison | 0 | -1 | Details for Current saved character ratings, row 23
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 24
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| Mai | 0 | -1 | Details for Current saved character ratings, row 25
|
| Elena | 1,414 | 116,145 | Details for Current saved character ratings, row 26
|
| Alex | 0 | -1 | Details for Current saved character ratings, row 27
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

