Alex
Updated 4 hours agoSteamSteamJapanJapanC100%

和山(甲)

Steady and Relentless
Rank 36MR 1,342#584,997
Last 105–5+2Last 209–11-13
Winrate
44%
48W · 62L · 110 stored
Ranked matches
110
selected mode
Wins
48
Ranked
Losses
62
Ranked
Peak MR
1,417
Alex

Ranked MR · Alex

109 local · 67 imported · 133 on chart · 159 battles stored

Latest game

VictoryRanked

Replay not requested
Alex
和山(甲) · Alex
Jamie
Opponent · Jamieスッタン8192

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 2, 2026, 1:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
和山(甲)’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

ゆーざー 2166 · Junior 2115 · きどーー 2110 · cream 2104 · Nemo1127 2086 · +25 others

Largest absolute differences first23 habits
Habit和山(甲)LegendsDifference LessLegendsMore
Drive Rush (cancel)0.8%33.0%-32.3%
Drive Impact gauge12.4%1.7%+10.7%
SA328.6%22.1%+6.5%
SA222.4%28.4%-5.9%
Drive Rush (parry)12.8%8.2%+4.6%
Drive Guard17.7%14.1%+3.6%
Corner pressure5.909.01-3.11
Drive Arts16.9%14.2%+2.7%
SA140.8%43.0%-2.2%
CA8.2%6.5%+1.7%
Drive Impact1.000.20+0.80
Time cornered9.209.88-0.68
Drive Parry1.001.63-0.63
Throw techs1.100.48+0.62
Perfect Parry0.100.70-0.60
Punish Counters landed0.500.12+0.38
Got thrown2.502.12+0.38
Got Punish Countered0.400.12+0.28
Throws2.602.32+0.28
Throw parries0.100.29-0.19
Drive Reversal0.600.47+0.13
Stuns landed0.200.07+0.13
Got stunned0.000.05-0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.8 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.2
    • Drive Impact gauge: profile 11.1% · reference 1.7%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.12
    • Got Punish Countered: profile 0.2 · reference 0.12
  3. Review close-range choices

    Throws: profile 1.9 · reference 2.32

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.9 · reference 2.32
    • Got thrown: profile 2.4 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.8 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.2
    • Drive Impact gauge: profile 11.1% · reference 1.7%
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.12
  3. Test the close-range pattern

    Throws: profile 1.9 · reference 2.32

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.9 · reference 2.32
    • Got thrown: profile 2.4 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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