M. Bison
Updated 6 days agoCrossPlatformCrossPlatformJapanJapanClub · HiruneKingdomM100%

昼寝大王

The Emperor of Evil Is Eternal
Rank 36MR 1,315#563,912
Last 104–6-22Last 208–12-45
Winrate
45%
38W · 46L · 84 stored
Ranked matches
84
selected mode
Wins
38
Ranked
Losses
46
Ranked
Peak MR
1,378
M. Bison

Ranked MR · M. Bison

41 local · 0 imported · 41 on chart · 127 battles stored

Latest game

VictoryCustom Room

Replay not requested
M. Bison
昼寝大王 · M. Bison
Alex
Opponent · Alexウザエモン

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
昼寝大王’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
Habit昼寝大王LegendsDifference LessLegendsMore
SA240.8%21.0%+19.9%
Drive Impact gauge15.2%1.5%+13.7%
SA324.5%35.2%-10.7%
Drive Rush (cancel)22.0%30.0%-8.0%
SA127.6%33.7%-6.1%
CA7.1%10.2%-3.1%
Time cornered6.809.85-3.05
Corner pressure8.9011.91-3.01
Drive Rush (parry)4.3%7.2%-2.9%
Drive Guard10.8%13.4%-2.5%
Drive Arts16.6%18.7%-2.2%
Drive Impact1.100.19+0.91
Punish Counters landed0.700.11+0.59
Perfect Parry0.200.74-0.54
Got Punish Countered0.600.09+0.51
Throw techs0.300.57-0.27
Throws2.202.42-0.22
Got thrown2.402.59-0.19
Drive Reversal0.500.33+0.17
Stuns landed0.000.07-0.07
Throw parries0.200.26-0.06
Drive Parry1.701.75-0.05
Got stunned0.000.04-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.6 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.6 · reference 0.07
    • Punish Counters landed: profile 0.7 · reference 0.09
  2. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.68

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.68
    • Drive Parry: profile 1.7 · reference 1.76
    • Drive Reversal: profile 0.5 · reference 0.3
  3. Give each meter spend a purpose

    SA2: profile 40.8% · reference 18.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 40.8% · reference 18.6%
    • SA3: profile 24.5% · reference 40.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 1.1 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 1.1 · reference 0.18
    • Drive Impact gauge: profile 15.2% · reference 1.4%
  2. Use matchup records as scouting leads

    vs Yasmine: 38 wins in 100 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 38 wins in 100 games
    • vs Akuma: 26 wins in 48 games
    • vs Ryu: 20 wins in 40 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 22 wins in 43 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 22 wins in 43 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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