Ingrid
Updated 5 days agoSteamSteamJapanJapanC94%

たくあん

Sadistic Streak
Rank 36MR 1,526#175,777
Last 103–7-29Last 207–13-44
Winrate
45%
15W · 18L · 33 stored
Ranked matches
33
selected mode
Wins
15
Ranked
Losses
18
Ranked
Peak MR
1,615
Ingrid

Ranked MR · Ingrid

33 local · 0 imported · 33 on chart · 33 battles stored

Latest game

DefeatRanked

Replay not requested
JP
たくあん · JP
Jamie
Opponent · Jamieわびさびなすび

Playstyle reference

Habits vs top — Ingrid

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Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Review defensive decisions

    Drive Parry: profile 1 · reference 1.51

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.51
    • Drive Reversal: profile 0.4 · reference 0.3
  3. Give each meter spend a purpose

    Drive Rush (cancel): profile 35.2% · reference 25.3%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 35.2% · reference 25.3%
    • Drive Guard: profile 8% · reference 12.2%
    • Drive Arts: profile 18.5% · reference 27.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 24 wins in 49 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 24 wins in 49 games
    • vs Luke: 21 wins in 43 games
    • vs Alex: 28 wins in 43 games
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
  3. Probe defense before committing

    Drive Parry: profile 1 · reference 1.51

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.51
    • Drive Reversal: profile 0.4 · reference 0.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-mini:free

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