Alex
Updated 2 days agoCrossPlatformCrossPlatformJapanJapanC100%

AnB_428

A-ISM
Rank 36MR 1,346#577,077
Last 105–5-7Last 2010–10-7
Winrate
49%
40W · 42L · 82 stored
Ranked matches
82
selected mode
Wins
40
Ranked
Losses
42
Ranked
Peak MR
1,406
Alex

Ranked MR · Alex

82 local · 78 imported · 102 on chart · 82 battles stored

Latest game

VictoryRanked

Replay not requested
Alex
AnB_428 · Alex
Zangief
Opponent · Zangiefもふもふライチョウ

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
AnB_428’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitAnB_428LegendsDifference LessLegendsMore
SA149.5%38.9%+10.6%
Drive Arts4.8%13.2%-8.4%
SA318.9%25.2%-6.2%
Corner pressure5.3010.07-4.77
Drive Rush (cancel)37.3%33.2%+4.1%
CA4.2%8.3%-4.1%
Time cornered6.809.50-2.70
Drive Impact gauge4.2%2.0%+2.2%
Drive Rush (parry)9.9%8.2%+1.7%
Perfect Parry0.100.64-0.54
Drive Parry1.201.62-0.42
Drive Guard13.7%14.0%-0.4%
Drive Impact0.500.23+0.27
Throws2.502.24+0.26
SA227.4%27.6%-0.2%
Punish Counters landed0.300.14+0.16
Got thrown2.302.18+0.12
Throw techs0.400.51-0.11
Stuns landed0.000.10-0.10
Got Punish Countered0.200.11+0.09
Got stunned0.100.04+0.06
Throw parries0.300.27+0.03
Drive Reversal0.400.43-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.63

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.63
    • Perfect Parry: profile 0 · reference 0.7
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.12
  3. Trace how you lose or gain space

    Corner pressure: profile 6.9 · reference 9.01

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.9 · reference 9.01
    • Time cornered: profile 8 · reference 9.88

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Jamie: 25 wins in 42 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Jamie: 25 wins in 42 games
    • vs Ryu: 9 wins in 34 games
    • vs Ingrid: 25 wins in 30 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 14 wins in 21 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 14 wins in 21 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-mini:free

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