Dee Jay
Updated 1 week agoSteamSteamJapanJapanClub · MasisseoyoC100%

みけまず

Funky Dancing Star
Rank 36MR 1,808#7,958
Last 105–5+1Last 2010–9+8
Winrate
53%
10W · 9L · 19 stored
Ranked matches
19
selected mode
Wins
10
Ranked
Losses
9
Ranked
Peak MR
1,832
Dee Jay

Ranked MR · Dee Jay

19 local · 0 imported · 19 on chart · 28 battles stored

Latest game

VictoryRanked

Replay not requested
Dee Jay
みけまず · Dee Jay
Luke
Opponent · Lukeひょうま

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
みけまず’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
HabitみけまずLegendsDifference LessLegendsMore
SA346.3%33.8%+12.5%
SA125.4%36.2%-10.8%
Drive Arts34.6%24.7%+9.9%
Drive Rush (cancel)14.4%23.0%-8.6%
SA217.9%21.3%-3.4%
Drive Rush (parry)11.5%8.9%+2.6%
CA10.4%8.7%+1.7%
Throws3.702.38+1.32
Time cornered7.809.11-1.31
Corner pressure11.0012.23-1.23
Drive Parry0.801.76-0.96
Drive Guard14.7%15.1%-0.4%
Perfect Parry0.200.57-0.37
Drive Impact gauge1.6%1.8%-0.2%
Throw techs0.200.43-0.23
Got thrown2.002.20-0.20
Drive Reversal0.000.19-0.19
Got Punish Countered0.200.09+0.11
Throw parries0.200.25-0.05
Drive Impact0.200.24-0.04
Punish Counters landed0.100.13-0.03
Stuns landed0.100.07+0.03
Got stunned0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.12
    • Punish Counters landed: profile 0.1 · reference 0.12
  2. Study a recurring matchup situation

    vs Yasmine: 19 wins in 43 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Yasmine: 19 wins in 43 games
    • vs Mai: 43 wins in 83 games
    • vs Kimberly: 18 wins in 39 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.12
    • Punish Counters landed: profile 0.1 · reference 0.12
  2. Test the close-range pattern

    Throw techs: profile 0.2 · reference 0.44

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.44
    • Throws: profile 3.7 · reference 2.49
    • Got thrown: profile 2 · reference 2.12
  3. Probe defense before committing

    Drive Parry: profile 0.8 · reference 1.54

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.54
    • Perfect Parry: profile 0.2 · reference 0.55
    • Drive Reversal: profile 0 · reference 0.19

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-pro:free

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