Manon
Updated 4 days agoSteamSteamJapanJapanClub · 893impactC100%

ひめみや

You've Got This, Juri!
Rank 36MR 1,267#587,925
Last 103–7-31Last 205–15-70
Winrate
32%
11W · 23L · 34 stored
Ranked matches
34
selected mode
Wins
11
Ranked
Losses
23
Ranked
Peak MR
1,356
Manon

Ranked MR · Manon

34 local · 0 imported · 34 on chart · 54 battles stored

Latest game

DefeatRanked

Replay not requested
Manon
ひめみや · Manon
Luke
Opponent · Lukeあるふぁにゃ

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 7, 2026, 7:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
ひめみや’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2207 · あくたがわ 2200 · Siinon 2081 · ジェットドン@Twitch 2067 · RANDUMB 2066 · +25 others

Largest absolute differences first23 habits
HabitひめみやLegendsDifference LessLegendsMore
SA215.4%32.1%-16.7%
SA348.1%32.9%+15.2%
Drive Arts3.6%11.3%-7.8%
Drive Rush (cancel)50.6%43.0%+7.6%
Drive Guard6.9%11.3%-4.4%
Corner pressure3.808.16-4.36
CA13.5%9.7%+3.8%
SA123.1%25.4%-2.3%
Time cornered11.008.72+2.28
Drive Rush (parry)2.8%5.0%-2.2%
Drive Impact gauge2.6%1.8%+0.8%
Got thrown3.002.28+0.72
Drive Parry1.201.80-0.60
Perfect Parry0.100.64-0.54
Got Punish Countered0.300.11+0.19
Throws2.702.53+0.17
Got stunned0.200.06+0.14
Stuns landed0.000.07-0.07
Punish Counters landed0.100.14-0.04
Throw techs0.600.56+0.04
Drive Impact0.200.22-0.02
Drive Reversal0.300.30+0.00
Throw parries0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.63

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.63
    • Drive Parry: profile 1.3 · reference 1.75
  2. Trace how you lose or gain space

    Corner pressure: profile 3.9 · reference 8

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 3.9 · reference 8
    • Time cornered: profile 9.1 · reference 8.88
  3. Review close-range choices

    Throws: profile 2.9 · reference 2.47

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.9 · reference 2.47
    • Got thrown: profile 3 · reference 2.19
    • Throw techs: profile 0.7 · reference 0.5

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 41 wins in 78 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 41 wins in 78 games
    • vs Akuma: 46 wins in 105 games
    • vs Juri: 25 wins in 93 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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