C. Viper
Updated 1 hour agoSteamSteamJapanJapanC99%

HiROTSU

Let's Change the World
Rank 36MR 1,526#179,614
Last 108–2+50Last 2015–5+80
Winrate
48%
108W · 116L · 224 stored
Ranked matches
224
selected mode
Wins
108
Ranked
Losses
116
Ranked
Peak MR
1,527
C. Viper

Ranked MR · C. Viper

221 local · 0 imported · 221 on chart · 239 battles stored

Latest game

VictoryCustom Room

Replay not requested
C. Viper
HiROTSU · C. Viper
Cammy
Opponent · Cammynon0810

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C. Viper
HiROTSU’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
HabitHiROTSULegendsDifference LessLegendsMore
SA173.4%40.4%+33.0%
SA39.2%29.7%-20.5%
Drive Rush (cancel)1.0%18.1%-17.1%
SA213.8%22.2%-8.5%
CA3.7%7.7%-4.1%
Drive Impact gauge4.0%1.7%+2.4%
Corner pressure9.1010.80-1.70
Drive Rush (parry)8.5%7.3%+1.3%
Throws3.402.29+1.11
Perfect Parry0.100.71-0.61
Drive Guard14.1%14.7%-0.5%
Got thrown2.702.20+0.50
Drive Parry1.101.55-0.45
Time cornered8.808.60+0.20
Throw techs0.300.49-0.19
Drive Reversal0.100.24-0.14
Got Punish Countered0.200.08+0.12
Punish Counters landed0.200.10+0.10
Throw parries0.300.21+0.09
Stuns landed0.000.07-0.07
Got stunned0.000.03-0.03
Drive Impact0.200.17+0.03
Drive Arts22.2%22.2%-0.0%
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 7.6% · reference 1.8%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
    • Got Punish Countered: profile 0.1 · reference 0.07
  3. Review defensive decisions

    Throw techs: profile 0.2 · reference 0.47

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.47
    • Got thrown: profile 2.7 · reference 2.19

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 7.6% · reference 1.8%
  2. Test the close-range pattern

    Throws: profile 1.9 · reference 2.28

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.9 · reference 2.28
    • Got thrown: profile 2.7 · reference 2.19
  3. Build pressure without overextending

    Time cornered: profile 9.3 · reference 8.66

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 9.3 · reference 8.66
    • Corner pressure: profile 9.1 · reference 11.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-pro:free

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