Ingrid
Updated 4 days agoSteamSteamJapanJapanM100%

うろやま

Let's Do This
Rank 30LP 18,463
Last 108–2Last 2014–6
Winrate
60%
97W · 64L · 161 stored
Ranked matches
161
selected mode
Wins
97
Ranked
Losses
64
Ranked
Peak LP
18,463
Ingrid

Ranked LP · Ingrid

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Ingrid
うろやま · Ingrid
Zangief
Opponent · Zangiefちぇりんぼ

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 2, 2026, 4:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
うろやま’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2192 · ふみじま あきお(63) 2153 · カンフーマスターpc 2124 · 硝子ドール 2118 · Pat.Q 2105 · +25 others

Largest absolute differences first23 habits
HabitうろやまLegendsDifference LessLegendsMore
SA358.3%15.0%+43.3%
SA229.2%57.0%-27.8%
Drive Rush (cancel)0.0%25.3%-25.3%
SA12.1%23.4%-21.3%
Drive Guard25.9%12.2%+13.7%
Drive Rush (parry)17.6%7.4%+10.2%
CA10.4%4.6%+5.8%
Time cornered6.3010.23-3.93
Drive Arts24.0%27.5%-3.5%
Drive Impact gauge3.9%2.1%+1.7%
Corner pressure10.9011.85-0.95
Throws2.802.31+0.49
Got thrown1.702.13-0.43
Throw techs0.100.41-0.31
Perfect Parry0.200.50-0.30
Drive Reversal0.000.30-0.30
Throw parries0.000.28-0.28
Drive Parry1.701.51+0.19
Got Punish Countered0.200.08+0.12
Drive Impact0.200.27-0.07
Got stunned0.000.06-0.06
Stuns landed0.100.14-0.04
Punish Counters landed0.100.13-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
  2. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.3

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.3
    • Drive Parry: profile 1.3 · reference 1.51
  3. Trace how you lose or gain space

    Corner pressure: profile 7.8 · reference 11.85

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.8 · reference 11.85
    • Time cornered: profile 6.7 · reference 10.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
  2. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.3

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.3
    • Drive Parry: profile 1.3 · reference 1.51
  3. Build pressure without overextending

    Corner pressure: profile 7.8 · reference 11.85

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 7.8 · reference 11.85
    • Time cornered: profile 6.7 · reference 10.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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