Mai
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanClub · ANTIQUM100%

Makotype

OGHunt
Rank 36MR 1,761#14,255
Last 105–5+7Last 209–11-14
Winrate
43%
23W · 30L · 53 stored
Ranked matches
53
selected mode
Wins
23
Ranked
Losses
30
Ranked
Peak MR
1,761
Mai

Ranked MR · Mai

53 local · 0 imported · 53 on chart · 376 battles stored

Latest game

DefeatCasual

Replay not requested
Mai
Makotype · Mai
M. Bison
Opponent · M. BisonJigsaw

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
Makotype’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
HabitMakotypeLegendsDifference LessLegendsMore
SA170.3%54.6%+15.7%
Drive Rush (cancel)41.7%29.4%+12.4%
Drive Arts14.0%22.7%-8.8%
SA310.1%18.6%-8.5%
SA213.0%20.2%-7.1%
Drive Rush (parry)2.6%7.5%-4.9%
Drive Parry4.101.87+2.23
Throws1.102.49-1.39
Drive Impact gauge0.7%1.3%-0.7%
Got thrown2.802.23+0.57
Drive Guard13.9%13.4%+0.4%
Time cornered9.009.32-0.32
Perfect Parry1.000.70+0.30
Corner pressure12.8012.99-0.19
Throw parries0.100.26-0.16
Throw techs0.600.46+0.14
Punish Counters landed0.000.10-0.10
CA6.5%6.6%-0.1%
Drive Reversal0.100.19-0.09
Drive Impact0.100.19-0.09
Got stunned0.000.05-0.05
Stuns landed0.100.06+0.04
Got Punish Countered0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.08
  2. Give each meter spend a purpose

    Drive Rush (cancel): profile 47.8% · reference 32.3%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 47.8% · reference 32.3%
    • Drive Arts: profile 10.8% · reference 22.1%
    • SA1: profile 68.1% · reference 52.8%
  3. Trace how you lose or gain space

    Corner pressure: profile 13.2 · reference 13.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 13.2 · reference 13.38
    • Time cornered: profile 11.1 · reference 8.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 3.5 · reference 1.69

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3.5 · reference 1.69
    • Perfect Parry: profile 0.4 · reference 0.67
    • Drive Reversal: profile 0.1 · reference 0.15
  2. Use matchup records as scouting leads

    vs Yasmine: 87 wins in 159 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 87 wins in 159 games
    • vs Alex: 49 wins in 130 games
    • vs Mai: 60 wins in 118 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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