Mai
Updated 1 day agoCrossPlatformCrossPlatformJapanJapanC100%

attack

It's a Pweasure to Meet You
Rank 36MR 1,646#49,582
Last 106–4+15Last 2010–100
Winrate
49%
26W · 27L · 53 stored
Ranked matches
53
selected mode
Wins
26
Ranked
Losses
27
Ranked
Peak MR
1,663
Mai

Ranked MR · Mai

53 local · 17 imported · 69 on chart · 99 battles stored

Latest game

DefeatCasual

Replay not requested
Ryu
attack · Ryu
Luke
Opponent · LukeSeinnto

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
attack’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
HabitattackLegendsDifference LessLegendsMore
Drive Rush (cancel)57.0%29.4%+27.6%
SA334.6%18.6%+16.0%
SA142.3%54.6%-12.3%
Drive Arts14.8%22.7%-7.9%
Drive Guard5.7%13.4%-7.7%
SA213.5%20.2%-6.7%
Drive Rush (parry)1.4%7.5%-6.1%
Corner pressure8.6012.99-4.39
CA9.6%6.6%+3.0%
Drive Parry1.201.87-0.67
Perfect Parry0.100.70-0.60
Throws2.802.49+0.31
Time cornered9.609.32+0.28
Drive Impact gauge1.1%1.3%-0.3%
Got thrown2.002.23-0.23
Drive Reversal0.000.19-0.19
Drive Impact0.100.19-0.09
Got stunned0.100.05+0.05
Throw techs0.500.46+0.04
Stuns landed0.100.06+0.04
Throw parries0.300.26+0.04
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Give each meter spend a purpose

    SA3: profile 44.9% · reference 20.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 44.9% · reference 20.8%
    • CA: profile 11.6% · reference 5.6%
  2. Trace how you lose or gain space

    Corner pressure: profile 10.6 · reference 13.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 10.6 · reference 13.38
    • Time cornered: profile 9 · reference 8.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 3.5 · reference 2.57

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.5 · reference 2.57
    • Got thrown: profile 2.1 · reference 2.11
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.16
    • Drive Impact gauge: profile 0.8% · reference 1.2%
  3. Probe defense before committing

    Perfect Parry: profile 0.1 · reference 0.67

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.67
    • Drive Parry: profile 1.3 · reference 1.69
    • Drive Reversal: profile 0 · reference 0.15

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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