Luke
Updated 1 week agoCrossPlatformCrossPlatformOtherOtherClub · FightClubSF6gxM100%

神話の地出身アガレス

Ever Improving
Rank 36MR 1,756#13,988
Last 107–3+31Last 2011–9+3
Winrate
51%
66W · 63L · 129 stored
Ranked matches
129
selected mode
Wins
66
Ranked
Losses
63
Ranked
Peak MR
1,811
Luke

Ranked MR · Luke

129 local · 0 imported · 129 on chart · 146 battles stored

Latest game

DefeatRanked

Replay not requested
Luke
神話の地出身アガレス · Luke
Ryu
Opponent · Ryusushi777

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
神話の地出身アガレス’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habit神話の地出身アガレスLegendsDifference LessLegendsMore
CA19.2%9.2%+10.1%
SA216.7%26.0%-9.4%
SA326.9%34.2%-7.2%
Drive Rush (cancel)30.7%37.3%-6.6%
SA137.2%30.6%+6.5%
Drive Arts12.0%16.7%-4.7%
Time cornered10.908.74+2.16
Drive Rush (parry)9.3%7.6%+1.7%
Drive Guard14.6%13.2%+1.4%
Drive Impact gauge1.9%1.4%+0.5%
Throws2.702.43+0.27
Throw techs0.600.37+0.23
Drive Parry1.601.80-0.20
Got thrown1.902.01-0.11
Drive Reversal0.300.20+0.10
Perfect Parry0.600.69-0.09
Punish Counters landed0.000.08-0.08
Got stunned0.000.06-0.06
Corner pressure13.5013.55-0.05
Got Punish Countered0.100.06+0.04
Stuns landed0.100.07+0.03
Throw parries0.200.22-0.02
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0 · reference 0.08
  2. Give each meter spend a purpose

    SA2: profile 16.7% · reference 26%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 16.7% · reference 26%
    • SA3: profile 26.9% · reference 34.2%
    • CA: profile 19.2% · reference 9.2%
  3. Trace how you lose or gain space

    Time cornered: profile 10.9 · reference 8.74

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 10.9 · reference 8.74
    • Corner pressure: profile 13.5 · reference 13.55

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.3 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.2
    • Perfect Parry: profile 0.6 · reference 0.69
    • Throw techs: profile 0.6 · reference 0.37
  2. Use matchup records as scouting leads

    vs Luke: 64 wins in 126 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 64 wins in 126 games
    • vs Alex: 62 wins in 97 games
    • vs Ryu: 56 wins in 85 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 48 wins in 94 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 48 wins in 94 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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