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LUatsuo
Ranked MR · Luke
52 local · 103 imported · 155 on chart · 153 battles stored
Playstyle reference
Habits vs top 30 Luke
Benchmark refreshed Sep 6, 2026, 10:21 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | atsuo | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 5.7% | 26.0% | -20.3% | |
| SA3 | 45.7% | 34.2% | +11.6% | |
| CA | 20.0% | 9.2% | +10.8% | |
| Drive Arts | 12.4% | 16.7% | -4.3% | |
| Drive Rush (parry) | 5.2% | 7.6% | -2.4% | |
| SA1 | 28.6% | 30.6% | -2.1% | |
| Drive Impact gauge | 2.5% | 1.4% | +1.1% | |
| Drive Rush (cancel) | 36.3% | 37.3% | -1.1% | |
| Corner pressure | 12.80 | 13.55 | -0.75 | |
| Got thrown | 2.60 | 2.01 | +0.59 | |
| Drive Parry | 2.30 | 1.80 | +0.50 | |
| Time cornered | 9.10 | 8.74 | +0.36 | |
| Drive Guard | 12.9% | 13.2% | -0.3% | |
| Perfect Parry | 0.40 | 0.69 | -0.29 | |
| Throw techs | 0.60 | 0.37 | +0.23 | |
| Punish Counters landed | 0.20 | 0.08 | +0.12 | |
| Drive Impact | 0.30 | 0.19 | +0.11 | |
| Throw parries | 0.30 | 0.22 | +0.08 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Got Punish Countered | 0.10 | 0.06 | +0.04 | |
| Throws | 2.40 | 2.43 | -0.03 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Drive Reversal | 0.20 | 0.20 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Jamie · Latest 100
What to improve
Review close-range choices
Got thrown: profile 2.6 · reference 1.97
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Got thrown: profile 2.6 · reference 1.97
- Throw techs: profile 0.6 · reference 0.42
- Throws: profile 2.4 · reference 2.38
Find the cause of punish events
Got Punish Countered: profile 0.1 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.08
- Punish Counters landed: profile 0.2 · reference 0.07
Study a recurring matchup situation
vs Char 253: 52 wins in 97 games
Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.
Try thisPick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.
Supporting stats
- vs Char 253: 52 wins in 97 games
- vs Juri: 10 wins in 18 games
- vs Akuma: 9 wins in 11 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Test the close-range pattern
Throw techs: profile 0.6 · reference 0.42
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0.6 · reference 0.42
- Got thrown: profile 2.6 · reference 1.97
- Throws: profile 2.4 · reference 2.38
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.2
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.2
- Drive Impact gauge: profile 2.5% · reference 1.5%
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.1 · reference 0.08
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.08
- Punish Counters landed: profile 0.2 · reference 0.07
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free
Luke · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.19
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.19
- Drive Impact gauge: profile 2.5% · reference 1.4%
Review defensive decisions
Drive Parry: profile 2.3 · reference 1.8
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 2.3 · reference 1.8
- Perfect Parry: profile 0.4 · reference 0.69
- Drive Reversal: profile 0.2 · reference 0.2
Review close-range choices
Throw techs: profile 0.6 · reference 0.37
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.6 · reference 0.37
- Got thrown: profile 2.6 · reference 2.01
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Probe defense before committing
Perfect Parry: profile 0.4 · reference 0.69
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Perfect Parry: profile 0.4 · reference 0.69
- Drive Reversal: profile 0.2 · reference 0.2
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.19
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.19
- Drive Impact gauge: profile 2.5% · reference 1.4%
Separate a tendency from a one-off event
Recent stored ranked sample: 25 wins in 51 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 25 wins in 51 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

