Manon
Updated 3 hours agoSteamSteamJapanJapanC100%

Ribot

Let's Do This
Rank 36MR 1,547#146,787
Last 108–2+47Last 2015–5+84
Winrate
52%
77W · 71L · 148 stored
Ranked matches
148
selected mode
Wins
77
Ranked
Losses
71
Ranked
Peak MR
1,552
Manon

Ranked MR · Manon

148 local · 0 imported · 148 on chart · 191 battles stored

Latest game

VictoryRanked

Replay not requested
Manon
Ribot · Manon
C. Viper
Opponent · C. Viper鬱倒鬱死

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 7, 2026, 7:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
Ribot’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2207 · あくたがわ 2200 · Siinon 2081 · ジェットドン@Twitch 2067 · RANDUMB 2066 · +25 others

Largest absolute differences first23 habits
HabitRibotLegendsDifference LessLegendsMore
SA136.4%25.4%+10.9%
Drive Rush (cancel)52.5%43.0%+9.5%
SA326.1%32.9%-6.7%
SA227.3%32.1%-4.8%
Drive Arts6.6%11.3%-4.8%
Corner pressure4.608.16-3.56
Drive Guard9.4%11.3%-1.9%
Drive Rush (parry)3.5%5.0%-1.5%
Time cornered9.808.72+1.08
CA10.2%9.7%+0.6%
Drive Reversal0.600.30+0.30
Drive Parry1.501.80-0.30
Got thrown2.002.28-0.28
Perfect Parry0.400.64-0.24
Drive Impact gauge1.7%1.8%-0.1%
Throws2.402.53-0.13
Throw parries0.100.20-0.10
Got Punish Countered0.200.11+0.09
Stuns landed0.000.07-0.07
Throw techs0.500.56-0.06
Punish Counters landed0.100.14-0.04
Got stunned0.100.06+0.04
Drive Impact0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
    • Punish Counters landed: profile 0.1 · reference 0.14
  2. Trace how you lose or gain space

    Time cornered: profile 9.5 · reference 8.72

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 9.5 · reference 8.72
  3. Review defensive decisions

    Got thrown: profile 2.3 · reference 2.28

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Got thrown: profile 2.3 · reference 2.28
    • Throw techs: profile 0.5 · reference 0.56

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Random: 25 wins in 56 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Random: 25 wins in 56 games
    • vs C. Viper: 14 wins in 50 games
    • vs Akuma: 24 wins in 44 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 48 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 48 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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