M. Bison
Updated 1 week agoSteamSteamJapanJapanClub · gamefestaMITAMAC100%

hirohako

I am Shadaloo!
Rank 36MR 1,472#369,358
Last 102–8-49Last 207–13-50
Winrate
54%
68W · 58L · 126 stored
Ranked matches
126
selected mode
Wins
68
Ranked
Losses
58
Ranked
Peak MR
1,505
M. Bison

Ranked MR · M. Bison

126 local · 0 imported · 126 on chart · 126 battles stored

Latest game

DefeatRanked

Replay not requested
M. Bison
hirohako · M. Bison
Guile
Opponent · Guileガガガガイル

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
hirohako’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabithirohakoLegendsDifference LessLegendsMore
Drive Rush (cancel)0.9%30.0%-29.1%
Drive Arts36.1%18.7%+17.3%
SA117.9%33.7%-15.8%
SA346.4%35.2%+11.2%
CA21.4%10.2%+11.2%
SA214.3%21.0%-6.7%
Drive Rush (parry)12.0%7.2%+4.8%
Drive Guard17.4%13.4%+4.0%
Time cornered7.209.85-2.65
Corner pressure13.5011.91+1.59
Drive Impact gauge2.6%1.5%+1.1%
Throws3.502.42+1.08
Drive Parry1.001.75-0.75
Got thrown2.002.59-0.59
Perfect Parry0.200.74-0.54
Throw techs0.100.57-0.47
Throw parries0.600.26+0.34
Stuns landed0.000.07-0.07
Drive Reversal0.400.33+0.07
Got stunned0.000.04-0.04
Punish Counters landed0.100.11-0.01
Got Punish Countered0.100.09+0.01
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.18
    • Drive Impact gauge: profile 2.6% · reference 1.4%
  2. Review close-range choices

    Throw techs: profile 0.1 · reference 0.47

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.47
    • Got thrown: profile 2 · reference 2.48
  3. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.09
    • Got Punish Countered: profile 0.1 · reference 0.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 3.5 · reference 2.55

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.5 · reference 2.55
  2. Probe defense before committing

    Drive Reversal: profile 0.4 · reference 0.3

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.4 · reference 0.3
  3. Adapt to the visible gauge

    Drive Arts: profile 36.1% · reference 17.8%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Arts: profile 36.1% · reference 17.8%
    • SA3: profile 46.4% · reference 40.4%
    • CA: profile 21.4% · reference 10.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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