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M.hirohako
Ranked MR · M. Bison
126 local · 0 imported · 126 on chart · 126 battles stored
Playstyle reference
Habits vs top 30 M. Bison
Benchmark refreshed Sep 13, 2026, 1:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | hirohako | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 0.9% | 30.0% | -29.1% | |
| Drive Arts | 36.1% | 18.7% | +17.3% | |
| SA1 | 17.9% | 33.7% | -15.8% | |
| SA3 | 46.4% | 35.2% | +11.2% | |
| CA | 21.4% | 10.2% | +11.2% | |
| SA2 | 14.3% | 21.0% | -6.7% | |
| Drive Rush (parry) | 12.0% | 7.2% | +4.8% | |
| Drive Guard | 17.4% | 13.4% | +4.0% | |
| Time cornered | 7.20 | 9.85 | -2.65 | |
| Corner pressure | 13.50 | 11.91 | +1.59 | |
| Drive Impact gauge | 2.6% | 1.5% | +1.1% | |
| Throws | 3.50 | 2.42 | +1.08 | |
| Drive Parry | 1.00 | 1.75 | -0.75 | |
| Got thrown | 2.00 | 2.59 | -0.59 | |
| Perfect Parry | 0.20 | 0.74 | -0.54 | |
| Throw techs | 0.10 | 0.57 | -0.47 | |
| Throw parries | 0.60 | 0.26 | +0.34 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Drive Reversal | 0.40 | 0.33 | +0.07 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Punish Counters landed | 0.10 | 0.11 | -0.01 | |
| Got Punish Countered | 0.10 | 0.09 | +0.01 | |
| Drive Impact | 0.20 | 0.19 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
M. Bison · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.2 · reference 0.18
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.18
- Drive Impact gauge: profile 2.6% · reference 1.4%
Review close-range choices
Throw techs: profile 0.1 · reference 0.47
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.1 · reference 0.47
- Got thrown: profile 2 · reference 2.48
Find the cause of punish events
Punish Counters landed: profile 0.1 · reference 0.09
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.1 · reference 0.09
- Got Punish Countered: profile 0.1 · reference 0.07
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the close-range pattern
Throws: profile 3.5 · reference 2.55
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 3.5 · reference 2.55
Probe defense before committing
Drive Reversal: profile 0.4 · reference 0.3
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.4 · reference 0.3
Adapt to the visible gauge
Drive Arts: profile 36.1% · reference 17.8%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- Drive Arts: profile 36.1% · reference 17.8%
- SA3: profile 46.4% · reference 40.4%
- CA: profile 21.4% · reference 10.6%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

