Jamie
Updated 1 day agoSteamSteamJapanJapanClub · DialogC100%

うちの柴犬はお腹がゆるいです

True Master
Rank 36MR 1,598#100,761
Last 106–4+13Last 2010–10+1
Winrate
49%
38W · 40L · 78 stored
Ranked matches
78
selected mode
Wins
38
Ranked
Losses
40
Ranked
Peak MR
1,635
Jamie

Ranked MR · Jamie

78 local · 0 imported · 78 on chart · 78 battles stored

Latest game

VictoryRanked

Replay not requested
Jamie
うちの柴犬はお腹がゆるいです · Jamie
Ed
Opponent · EdKA-GERO

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
うちの柴犬はお腹がゆるいです’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
Habitうちの柴犬はお腹がゆるいですLegendsDifference LessLegendsMore
SA155.9%29.0%+26.9%
SA24.3%21.4%-17.1%
SA326.9%39.7%-12.8%
Drive Rush (cancel)44.1%33.8%+10.3%
Drive Arts16.9%23.2%-6.3%
Corner pressure11.0014.89-3.89
CA12.9%9.8%+3.1%
Drive Guard8.0%11.0%-2.9%
Drive Parry0.601.78-1.18
Drive Impact gauge1.9%1.4%+0.5%
Perfect Parry0.200.67-0.47
Drive Rush (parry)6.1%5.7%+0.4%
Time cornered8.308.56-0.26
Got thrown2.302.15+0.15
Got Punish Countered0.200.06+0.14
Stuns landed0.200.08+0.12
Throw techs0.500.40+0.10
Throws2.302.40-0.10
Drive Reversal0.200.26-0.06
Got stunned0.100.06+0.04
Punish Counters landed0.100.07+0.03
Drive Impact0.200.21-0.01
Throw parries0.200.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.07
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Review defensive decisions

    Drive Parry: profile 0.9 · reference 1.7

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.9 · reference 1.7
    • Perfect Parry: profile 0.2 · reference 0.6
    • Drive Reversal: profile 0.2 · reference 0.24
  3. Give each meter spend a purpose

    SA1: profile 47.8% · reference 30%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 47.8% · reference 30%
    • SA2: profile 3.3% · reference 21.4%
    • SA3: profile 41.1% · reference 38.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 69 wins in 160 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 69 wins in 160 games
    • vs Luke: 69 wins in 156 games
    • vs Yasmine: 60 wins in 119 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 20 wins in 34 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 20 wins in 34 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.2
    • Drive Impact gauge: profile 1.8% · reference 1.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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