Jamie
Updated 7 days agoSteamSteamJapanJapanClub · TANTATANC100%

ハングドマン逆位置

Let's Do This
Rank 36MR 1,603#82,030
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR
1,603
Jamie

Ranked MR · Jamie

0 local · 0 imported · 0 on chart · 67 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryCustom Room

Replay not requested
Sagat
ハングドマン逆位置 · Sagat
Alex
Opponent · AlexAlut

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
ハングドマン逆位置’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
Habitハングドマン逆位置LegendsDifference LessLegendsMore
SA237.6%21.4%+16.3%
SA323.7%39.7%-16.1%
CA5.4%9.8%-4.5%
SA133.3%29.0%+4.3%
Corner pressure12.4014.89-2.49
Time cornered10.608.56+2.04
Drive Rush (parry)4.7%5.7%-1.1%
Drive Parry2.501.78+0.72
Drive Guard11.7%11.0%+0.7%
Drive Arts22.6%23.2%-0.7%
Throw techs1.000.40+0.60
Throws2.802.40+0.40
Drive Impact gauge1.0%1.4%-0.4%
Throw parries0.500.20+0.30
Drive Reversal0.100.26-0.16
Perfect Parry0.800.67+0.13
Drive Impact0.100.21-0.11
Drive Rush (cancel)33.8%33.8%-0.1%
Got stunned0.000.06-0.06
Got thrown2.202.15+0.05
Got Punish Countered0.100.06+0.04
Punish Counters landed0.100.07+0.03
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Trace how you lose or gain space

    Time cornered: profile 9.9 · reference 7.67

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 9.9 · reference 7.67
  2. Give each meter spend a purpose

    SA2: profile 40.4% · reference 21.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 40.4% · reference 21.4%
    • SA3: profile 20.2% · reference 38.6%
  3. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.07
    • Got Punish Countered: profile 0.1 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Throw techs: profile 1.1 · reference 0.42

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Throw techs: profile 1.1 · reference 0.42
    • Drive Parry: profile 3 · reference 1.7
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.2
    • Drive Impact gauge: profile 1.3% · reference 1.5%
  3. Use matchup records as scouting leads

    vs Yasmine: 165 wins in 246 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 165 wins in 246 games
    • vs Alex: 20 wins in 33 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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