Latest game
FrxX_NS2
Ranked MR
0 local · 0 imported · 0 on chart · 22 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Mai
Benchmark refreshed Sep 13, 2026, 7:18 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | FrxX_NS2 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 7.7% | 18.6% | -10.9% | |
| SA1 | 64.6% | 54.6% | +10.0% | |
| Drive Arts | 14.9% | 22.7% | -7.9% | |
| SA2 | 24.6% | 20.2% | +4.4% | |
| CA | 3.1% | 6.6% | -3.5% | |
| Drive Rush (cancel) | 32.9% | 29.4% | +3.5% | |
| Time cornered | 12.30 | 9.32 | +2.98 | |
| Drive Guard | 15.6% | 13.4% | +2.2% | |
| Drive Rush (parry) | 6.8% | 7.5% | -0.7% | |
| Got thrown | 2.90 | 2.23 | +0.67 | |
| Drive Impact gauge | 2.0% | 1.3% | +0.7% | |
| Drive Parry | 2.40 | 1.87 | +0.53 | |
| Throw techs | 0.90 | 0.46 | +0.44 | |
| Throws | 2.90 | 2.49 | +0.41 | |
| Perfect Parry | 0.30 | 0.70 | -0.40 | |
| Corner pressure | 12.70 | 12.99 | -0.29 | |
| Drive Reversal | 0.00 | 0.19 | -0.19 | |
| Throw parries | 0.10 | 0.26 | -0.16 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Stuns landed | 0.10 | 0.06 | +0.04 | |
| Got Punish Countered | 0.10 | 0.07 | +0.03 | |
| Drive Impact | 0.20 | 0.19 | +0.01 | |
| Punish Counters landed | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Mai · Latest 100
What to improve
Review defensive decisions
Drive Reversal: profile 0 · reference 0.19
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0 · reference 0.19
- Perfect Parry: profile 0.3 · reference 0.7
- Drive Parry: profile 2.4 · reference 1.87
Review close-range choices
Throw techs: profile 0.9 · reference 0.46
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.9 · reference 0.46
- Throws: profile 2.9 · reference 2.49
- Got thrown: profile 2.9 · reference 2.23
Trace how you lose or gain space
Corner pressure: profile 12.7 · reference 12.99
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 12.7 · reference 12.99
- Time cornered: profile 12.3 · reference 9.32
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 192 wins in 455 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 192 wins in 455 games
- vs Alex: 34 wins in 136 games
- vs M. Bison: 33 wins in 65 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

