Luke
Updated 2 days agoSteamSteamJapanJapanC100%

エノキAG

Angel Devil Kingdom
Rank 36MR 1,313#589,660
Last 102–8-41Last 208–12-21
Winrate
41%
29W · 41L · 70 stored
Ranked matches
70
selected mode
Wins
29
Ranked
Losses
41
Ranked
Peak MR
1,386
Luke

Ranked MR · Luke

70 local · 0 imported · 70 on chart · 70 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
エノキAG · Luke
Ryu
Opponent · RyuAsariM8

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
エノキAG’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
HabitエノキAGLegendsDifference LessLegendsMore
SA26.7%26.0%-19.4%
CA23.3%9.2%+14.2%
Drive Rush (cancel)24.0%37.3%-13.3%
SA138.3%30.6%+7.7%
Corner pressure9.3013.55-4.25
Drive Guard17.2%13.2%+4.0%
SA331.7%34.2%-2.5%
Drive Rush (parry)9.7%7.6%+2.1%
Time cornered7.108.74-1.64
Drive Impact gauge2.8%1.4%+1.4%
Drive Arts17.8%16.7%+1.1%
Drive Parry2.401.80+0.60
Throws2.902.43+0.47
Drive Reversal0.500.20+0.30
Perfect Parry0.400.69-0.29
Throw techs0.100.37-0.27
Got Punish Countered0.300.06+0.24
Punish Counters landed0.200.08+0.12
Drive Impact0.300.19+0.11
Throw parries0.300.22+0.08
Stuns landed0.000.07-0.07
Got stunned0.000.06-0.06
Got thrown2.002.01-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.17
  2. Review close-range choices

    Throws: profile 3.1 · reference 2.57

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.1 · reference 2.57
    • Throw techs: profile 0.2 · reference 0.4
    • Got thrown: profile 2.8 · reference 2.04
  3. Give each meter spend a purpose

    SA1: profile 50% · reference 30.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 50% · reference 30.7%
    • SA2: profile 7.8% · reference 22.5%
    • SA3: profile 25% · reference 36.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 23 wins in 52 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 23 wins in 52 games
    • vs Luke: 14 wins in 32 games
    • vs Ken: 27 wins in 47 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 23 wins in 52 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 23 wins in 52 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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