Alex
Updated 20 hours agoSteamSteamChinaChinaClub · ThirstyForJamieC100%

饺子stw

The Nation's Crappiest Manga
Rank 36MR 1,550#142,212
Last 106–4+34Last 209–11+19
Winrate
53%
53W · 47L · 100 stored
Ranked matches
100
selected mode
Wins
53
Ranked
Losses
47
Ranked
Peak MR
1,550
Alex

Ranked MR · Alex

75 local · 0 imported · 75 on chart · 125 battles stored

Latest game

DefeatCasual

Replay not requested
Jamie
饺子stw · Jamie
Juri
Opponent · JuriJuriancryve

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
饺子stw’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
Habit饺子stwLegendsDifference LessLegendsMore
SA343.3%25.2%+18.2%
Drive Rush (cancel)47.9%33.2%+14.7%
SA126.7%38.9%-12.2%
Drive Arts4.5%13.2%-8.8%
SA223.3%27.6%-4.3%
Drive Rush (parry)4.4%8.2%-3.8%
Drive Impact gauge4.3%2.0%+2.3%
Corner pressure8.0010.07-2.07
CA6.7%8.3%-1.7%
Drive Guard12.4%14.0%-1.6%
Time cornered8.309.50-1.20
Drive Parry2.701.62+1.08
Drive Impact0.600.23+0.37
Throw techs0.200.51-0.31
Got thrown1.902.18-0.28
Punish Counters landed0.400.14+0.26
Throws2.002.24-0.24
Perfect Parry0.400.64-0.24
Got Punish Countered0.300.11+0.19
Drive Reversal0.300.43-0.13
Throw parries0.200.27-0.07
Got stunned0.100.04+0.06
Stuns landed0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.12
    • Got Punish Countered: profile 0.2 · reference 0.12
  2. Review close-range choices

    Throw techs: profile 0.3 · reference 0.48

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.48
    • Got thrown: profile 2.3 · reference 2.12
    • Throws: profile 2.1 · reference 2.32

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.2
    • Drive Impact gauge: profile 2.9% · reference 1.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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