Elena
Updated 5 days agoSteamSteamJapanJapanC100%

メガネ丸

Let's Do This
Rank 36MR 1,541#147,149
Last 108–2+51Last 2013–7+51
Winrate
59%
52W · 36L · 88 stored
Ranked matches
88
selected mode
Wins
52
Ranked
Losses
36
Ranked
Peak MR
1,558
Elena

Ranked MR · Elena

88 local · 0 imported · 88 on chart · 88 battles stored

Latest game

DefeatRanked

Replay not requested
Elena
メガネ丸 · Elena
JP
Opponent · JPmodango

Playstyle reference

Habits vs top 30 Elena

Benchmark refreshed Sep 13, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Elena
メガネ丸’s Elena benchmark

Compared with the average habits of the top 30 sampled Elena players.

生駒デビル 2236 · kosaku 2212 · 今井 翔太 2209 · あくたがわ 2207 · @SycomのSeichi 2204 · +25 others

Largest absolute differences first23 habits
Habitメガネ丸LegendsDifference LessLegendsMore
SA246.9%26.3%+20.6%
SA118.8%31.4%-12.7%
SA326.6%32.8%-6.2%
Corner pressure9.0013.06-4.06
Drive Arts15.2%18.1%-2.9%
Time cornered7.209.26-2.06
CA7.8%9.5%-1.7%
Drive Rush (cancel)29.4%31.0%-1.7%
Drive Guard12.7%13.8%-1.1%
Drive Impact gauge2.2%1.2%+1.0%
Drive Parry1.301.85-0.55
Throws1.602.14-0.54
Perfect Parry0.400.80-0.40
Drive Rush (parry)7.1%7.5%-0.4%
Throw techs0.200.54-0.34
Got thrown2.002.24-0.24
Drive Reversal0.000.22-0.22
Throw parries0.100.19-0.09
Stuns landed0.000.06-0.06
Drive Impact0.200.15+0.05
Got stunned0.000.04-0.04
Got Punish Countered0.100.07+0.03
Punish Counters landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Elena · Latest 100

What to improve

  1. Give each meter spend a purpose

    SA2: profile 57.1% · reference 25.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 57.1% · reference 25.9%
    • SA1: profile 17.1% · reference 30.5%
    • SA3: profile 21.4% · reference 34.1%
  2. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
    • Throw techs: profile 0.2 · reference 0.46
  3. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
  2. Test the close-range pattern

    Throw techs: profile 0.2 · reference 0.46

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.46
    • Got thrown: profile 1.9 · reference 2.08
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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