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8931 — Street Fighter 6 Stats
Ranked analytics on SF6 Stats · main Ken · peak MR 1,559. MR and LP charts, match history, matchups, rivals, and habits vs Legends.
KE8931
Last 104–6-16Last 206–14-66
Winrate
44%
16W · 20L · 36 stored
Ranked matches
36
selected mode
Wins
16
Ranked
Losses
20
Ranked
Peak MR
1,562
Ken
Ranked MR · Ken
34 local · 0 imported · 34 on chart · 127 battles stored
Not enough ranked MR points in this range yet.
Replay not requested
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | 8931 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 12.2% | 25.9% | -13.7% | |
| SA3 | 41.5% | 35.8% | +5.7% | |
| CA | 15.9% | 11.0% | +4.8% | |
| SA1 | 30.5% | 27.3% | +3.2% | |
| Drive Guard | 14.5% | 12.7% | +1.8% | |
| Drive Parry | 2.80 | 1.89 | +0.91 | |
| Drive Rush (cancel) | 37.6% | 38.2% | -0.6% | |
| Drive Impact gauge | 2.0% | 1.4% | +0.6% | |
| Throws | 2.10 | 2.57 | -0.47 | |
| Corner pressure | 12.80 | 13.12 | -0.32 | |
| Drive Arts | 14.6% | 14.9% | -0.3% | |
| Throw techs | 0.70 | 0.44 | +0.26 | |
| Time cornered | 8.70 | 8.95 | -0.25 | |
| Perfect Parry | 1.00 | 0.84 | +0.16 | |
| Got thrown | 2.40 | 2.26 | +0.14 | |
| Drive Impact | 0.30 | 0.19 | +0.11 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Drive Rush (parry) | 6.7% | 6.8% | -0.1% | |
| Throw parries | 0.30 | 0.21 | +0.09 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Drive Reversal | 0.20 | 0.23 | -0.03 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.
