Ryu
Updated 7 days agoCrossPlatformCrossPlatformOtherOtherC100%

下北沢副部長

Anyway, Here's a Hadoken
Rank 36MR 1,237#580,984
Last 105–50Last 206–50
Winrate
55%
6W · 5L · 11 stored
Ranked matches
11
selected mode
Wins
6
Ranked
Losses
5
Ranked
Peak MR
1,255
Ryu

Ranked MR · Ryu

6 local · 0 imported · 6 on chart · 11 battles stored

Latest game

VictoryRanked

Replay not requested
Ingrid
下北沢副部長 · Ingrid
Ken
Opponent · Kenたうたう@まったりエンジョイ勢

Playstyle reference

Habits vs top — Ryu

Loading Ryu…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ryu · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.71

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.71
    • Drive Parry: profile 2.3 · reference 1.69
    • Drive Reversal: profile 0.2 · reference 0.15
  2. Give each meter spend a purpose

    SA1: profile 60% · reference 34.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 60% · reference 34.9%
    • SA2: profile 19.2% · reference 20.3%
    • SA3: profile 15.4% · reference 35.4%
  3. Trace how you lose or gain space

    Corner pressure: profile 9.4 · reference 10.94

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.4 · reference 10.94
    • Time cornered: profile 9.2 · reference 8.58

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 1 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 1 · reference 0.16
    • Drive Impact gauge: profile 10.8% · reference 1.1%
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.7 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.7 · reference 0.08
    • Got Punish Countered: profile 0.4 · reference 0.07
  3. Test the close-range pattern

    Throws: profile 1.6 · reference 2.2

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.6 · reference 2.2
    • Throw techs: profile 0.2 · reference 0.44
    • Got thrown: profile 2.1 · reference 2.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.7 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.7 · reference 0.13
    • Got Punish Countered: profile 0.4 · reference 0.08
  2. Give each meter spend a purpose

    SA1: profile 60% · reference 23.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 60% · reference 23.4%
    • SA2: profile 19.2% · reference 57%
  3. Review close-range choices

    Throws: profile 1.6 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.6 · reference 2.31
    • Throw techs: profile 0.2 · reference 0.41
    • Got thrown: profile 2.1 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 1 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 1 · reference 0.27
    • Drive Impact gauge: profile 10.8% · reference 2.1%
  2. Probe defense before committing

    Perfect Parry: profile 0.2 · reference 0.5

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.5
    • Drive Parry: profile 2.3 · reference 1.51
    • Drive Reversal: profile 0.2 · reference 0.3
  3. Build pressure without overextending

    Corner pressure: profile 9.4 · reference 11.85

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 9.4 · reference 11.85
    • Time cornered: profile 9.2 · reference 10.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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