Cammy
Updated 6 hours agoSteamSteamJapanJapanClub · MIZUCLUBC100%

tyobiriku

Let's Mosey
Rank 36MR 1,604#84,229
Last 108–2+43Last 2017–3+106
Winrate
60%
51W · 34L · 85 stored
Ranked matches
85
selected mode
Wins
51
Ranked
Losses
34
Ranked
Peak MR
1,696
Cammy

Ranked MR · Cammy

85 local · 1 imported · 86 on chart · 256 battles stored

Latest game

VictoryCasual

Replay not requested
Yasmine
tyobiriku · Yasmine
Terry
Opponent · Terryクラウド

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
tyobiriku’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
HabittyobirikuLegendsDifference LessLegendsMore
Drive Rush (cancel)48.7%40.7%+8.0%
Drive Arts10.9%16.8%-5.9%
SA220.6%16.0%+4.6%
CA5.9%9.3%-3.4%
SA329.4%31.2%-1.8%
Drive Impact gauge2.6%1.3%+1.3%
Corner pressure11.8012.91-1.11
Drive Parry2.401.56+0.84
Time cornered8.108.80-0.70
Drive Rush (parry)4.7%5.2%-0.6%
Drive Guard10.7%10.1%+0.6%
SA144.1%43.6%+0.5%
Throws2.702.43+0.27
Drive Reversal0.400.18+0.22
Throw techs0.200.35-0.15
Drive Impact0.300.16+0.14
Perfect Parry0.400.54-0.14
Punish Counters landed0.200.09+0.11
Got stunned0.100.04+0.06
Throw parries0.300.25+0.05
Got Punish Countered0.100.06+0.04
Got thrown2.102.13-0.03
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.2 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16
    • Drive Impact gauge: profile 2.1% · reference 1.3%
  3. Review defensive decisions

    Drive Reversal: profile 0.4 · reference 0.18

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.4 · reference 0.18
    • Drive Parry: profile 2.3 · reference 1.56
    • Perfect Parry: profile 0.4 · reference 0.54

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 3.3 · reference 2.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.3 · reference 2.43
    • Got thrown: profile 2 · reference 2.13
    • Throw techs: profile 0.2 · reference 0.35
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16
    • Drive Impact gauge: profile 2.1% · reference 1.3%
  3. Probe defense before committing

    Perfect Parry: profile 0.4 · reference 0.54

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.4 · reference 0.54
    • Drive Parry: profile 2.3 · reference 1.56
    • Throw techs: profile 0.2 · reference 0.35

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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