Guile
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanClub · M1nM1nC100%

ichi@納豆ごはん

Throw Fists On Screen, Not Off!
Rank 36MR 1,580#103,433
Last 109–0+58Last 209–0+58
Winrate
100%
9W · 0L · 9 stored
Ranked matches
9
selected mode
Wins
9
Ranked
Losses
0
Ranked
Peak MR
1,580
Guile

Ranked MR · Guile

8 local · 0 imported · 8 on chart · 20 battles stored

Latest game

DefeatCustom Room

Replay not requested
Guile
ichi@納豆ごはん · Guile
Guile
Opponent · Guiletheta

Playstyle reference

Habits vs top 30 Guile

Benchmark refreshed Sep 8, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Guile
ichi@納豆ごはん’s Guile benchmark

Compared with the average habits of the top 30 sampled Guile players.

へいぽんガイル 2205 · ひぐち! 2203 · niruhiru PC 2182 · Foodie 2128 · ranapower 2121 · +25 others

Largest absolute differences first23 habits
Habitichi@納豆ごはんLegendsDifference LessLegendsMore
SA118.8%47.2%-28.4%
SA251.6%27.1%+24.5%
Drive Rush (cancel)19.6%29.7%-10.2%
Drive Guard19.0%14.7%+4.3%
Corner pressure5.909.03-3.13
SA323.4%20.5%+3.0%
Drive Parry3.701.68+2.02
Time cornered10.909.86+1.04
CA6.3%5.3%+1.0%
Drive Rush (parry)10.3%9.4%+0.9%
Drive Arts18.4%17.7%+0.8%
Throws1.601.87-0.27
Drive Reversal0.000.21-0.21
Drive Impact gauge1.8%1.6%+0.2%
Throw parries0.100.24-0.14
Got Punish Countered0.200.11+0.09
Punish Counters landed0.200.12+0.08
Stuns landed0.000.06-0.06
Got stunned0.100.05+0.05
Perfect Parry0.600.57+0.03
Got thrown2.001.97+0.03
Drive Impact0.200.21-0.01
Throw techs0.400.39+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Guile · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
    • Punish Counters landed: profile 0.2 · reference 0.12
  2. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.14

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.14
    • Throw techs: profile 0.3 · reference 0.42
    • Drive Parry: profile 3.8 · reference 1.79
  3. Trace how you lose or gain space

    Corner pressure: profile 6.2 · reference 9

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.2 · reference 9
    • Time cornered: profile 11.2 · reference 9.84

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 3.8 · reference 1.79

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3.8 · reference 1.79
    • Perfect Parry: profile 0.7 · reference 0.63
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.21
    • Drive Impact gauge: profile 1.7% · reference 1.6%
  3. Use matchup records as scouting leads

    vs Luke: 11 wins in 29 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 11 wins in 29 games
    • vs JP: 12 wins in 27 games
    • vs Ryu: 14 wins in 22 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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