Manon
Updated 2 days agoSteamSteamJapanJapanClub · PriModernnaM100%

tentika

Let's Do This
Rank 34LP 22,839
Last 102–8Last 206–14
Winrate
42%
21W · 29L · 50 stored
Ranked matches
50
selected mode
Wins
21
Ranked
Losses
29
Ranked
Peak LP
23,020
Manon

Ranked LP · Manon

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Manon
tentika · Manon
Terry
Opponent · Terrywuzixu51

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 7, 2026, 7:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
tentika’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2207 · あくたがわ 2200 · Siinon 2081 · ジェットドン@Twitch 2067 · RANDUMB 2066 · +25 others

Largest absolute differences first23 habits
HabittentikaLegendsDifference LessLegendsMore
CA57.1%9.7%+47.5%
SA22.9%32.1%-29.2%
Drive Rush (cancel)19.9%43.0%-23.1%
SA15.7%25.4%-19.7%
Corner pressure2.708.16-5.46
Drive Impact gauge7.2%1.8%+5.4%
Drive Rush (parry)0.2%5.0%-4.8%
Drive Guard15.1%11.3%+3.8%
SA334.3%32.9%+1.4%
Drive Parry3.201.80+1.40
Got thrown3.402.28+1.12
Drive Arts10.3%11.3%-1.0%
Time cornered9.608.72+0.88
Drive Reversal0.000.30-0.30
Got Punish Countered0.400.11+0.29
Throws2.802.53+0.27
Throw parries0.000.20-0.20
Drive Impact0.400.22+0.18
Perfect Parry0.500.64-0.14
Stuns landed0.000.07-0.07
Got stunned0.000.06-0.06
Punish Counters landed0.200.14+0.06
Throw techs0.600.56+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.11
    • Punish Counters landed: profile 0.5 · reference 0.14
  2. Review defensive decisions

    Drive Parry: profile 3.3 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3.3 · reference 1.8
    • Perfect Parry: profile 0.6 · reference 0.64
  3. Trace how you lose or gain space

    Corner pressure: profile 3 · reference 8.16

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 3 · reference 8.16
    • Time cornered: profile 10.5 · reference 8.72

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.22
    • Drive Impact gauge: profile 9.7% · reference 1.8%
  2. Test the close-range pattern

    Throws: profile 2.9 · reference 2.53

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.9 · reference 2.53
    • Got thrown: profile 3.6 · reference 2.28
  3. Use matchup records as scouting leads

    vs Ingrid: 6 wins in 29 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ingrid: 6 wins in 29 games
    • vs Ken: 14 wins in 25 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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