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MAゴンゾウ
Ranked MR · Marisa
52 local · 0 imported · 52 on chart · 52 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Marisa
Benchmark refreshed Sep 12, 2026, 4:25 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ゴンゾウ | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 48.8% | 32.8% | +16.0% | |
| SA1 | 29.3% | 41.8% | -12.5% | |
| Drive Guard | 6.1% | 14.5% | -8.4% | |
| Drive Rush (parry) | 2.3% | 8.9% | -6.6% | |
| Drive Arts | 25.0% | 19.0% | +6.1% | |
| SA2 | 13.4% | 18.1% | -4.7% | |
| Drive Rush (cancel) | 33.8% | 29.3% | +4.5% | |
| CA | 8.5% | 7.3% | +1.2% | |
| Corner pressure | 10.80 | 10.02 | +0.78 | |
| Time cornered | 7.30 | 7.86 | -0.56 | |
| Throw techs | 1.00 | 0.54 | +0.46 | |
| Drive Impact gauge | 1.4% | 1.8% | -0.4% | |
| Got thrown | 2.60 | 2.20 | +0.40 | |
| Perfect Parry | 0.20 | 0.59 | -0.39 | |
| Throws | 2.40 | 2.03 | +0.37 | |
| Drive Parry | 1.40 | 1.56 | -0.16 | |
| Throw parries | 0.20 | 0.28 | -0.08 | |
| Drive Reversal | 0.30 | 0.33 | -0.03 | |
| Got stunned | 0.00 | 0.03 | -0.03 | |
| Got Punish Countered | 0.10 | 0.11 | -0.01 | |
| Punish Counters landed | 0.10 | 0.11 | -0.01 | |
| Stuns landed | 0.10 | 0.09 | +0.01 | |
| Drive Impact | 0.20 | 0.20 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ryu · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.2 · reference 0.16
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.16
- Drive Impact gauge: profile 1.4% · reference 1.1%
Review defensive decisions
Perfect Parry: profile 0.2 · reference 0.71
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.2 · reference 0.71
- Drive Parry: profile 1.4 · reference 1.69
- Drive Reversal: profile 0.3 · reference 0.15
Review close-range choices
Throw techs: profile 1 · reference 0.44
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 1 · reference 0.44
- Got thrown: profile 2.6 · reference 2.06
- Throws: profile 2.4 · reference 2.2
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 198 wins in 366 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 198 wins in 366 games
- vs Ryu: 19 wins in 37 games
- vs Luke: 15 wins in 28 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

