Dee Jay
Updated 2 days agoSteamSteamJapanJapanClub · NGSSF6C100%

ホ ッ ホ

GG
Rank 36MR 1,539#155,531
Last 105–5+9Last 208–6+25
Winrate
57%
8W · 6L · 14 stored
Ranked matches
14
selected mode
Wins
8
Ranked
Losses
6
Ranked
Peak MR
1,553
Dee Jay

Ranked MR · Dee Jay

9 local · 23 imported · 32 on chart · 78 battles stored

Latest game

DefeatRanked

Replay not requested
Dee Jay
ホ ッ ホ · Dee Jay
Ingrid
Opponent · Ingrid希望誕生

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 11, 2026, 10:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dee Jay
ホ ッ ホ’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

tomorock21 2244 · @Sycom|zabutonn 2228 · Naza 2221 · ネコ派です_ 2214 · Asuka 2162 · +25 others

Largest absolute differences first23 habits
Habitホ ッ ホLegendsDifference LessLegendsMore
Drive Arts13.1%24.7%-11.6%
Drive Rush (cancel)33.6%23.0%+10.6%
SA127.3%36.2%-8.9%
CA13.6%8.7%+4.9%
SA225.8%21.3%+4.4%
Corner pressure8.0012.23-4.23
Time cornered8.409.11-0.71
SA333.3%33.8%-0.4%
Drive Impact gauge2.1%1.8%+0.3%
Drive Parry1.501.76-0.26
Throw techs0.600.43+0.17
Drive Guard15.0%15.1%-0.1%
Got Punish Countered0.200.09+0.11
Got thrown2.102.20-0.10
Drive Reversal0.100.19-0.09
Throws2.302.38-0.08
Punish Counters landed0.200.13+0.07
Perfect Parry0.500.57-0.07
Throw parries0.200.25-0.05
Drive Impact0.200.24-0.04
Stuns landed0.100.07+0.03
Got stunned0.100.07+0.03
Drive Rush (parry)8.9%8.9%-0.0%
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Review defensive decisions

    Drive Reversal: profile 0.1 · reference 0.19

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.19
  3. Review close-range choices

    Throws: profile 2.3 · reference 2.38

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.3 · reference 2.38
    • Throw techs: profile 0.5 · reference 0.43

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Test the close-range pattern

    Got thrown: profile 2.1 · reference 2.2

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.1 · reference 2.2
    • Throws: profile 2.3 · reference 2.38
  3. Use matchup records as scouting leads

    vs Marisa: 4 wins in 18 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Marisa: 4 wins in 18 games
    • vs Jamie: 6 wins in 12 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

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