Alex
Updated 9 hours agoSteamSteamJapanJapanM100%

あざらし

Age of Power
Rank 36MR 1,580#112,136
Last 106–4+18Last 2012–8+38
Winrate
53%
29W · 26L · 55 stored
Ranked matches
55
selected mode
Wins
29
Ranked
Losses
26
Ranked
Peak MR
1,593
Alex

Ranked MR · Alex

55 local · 50 imported · 99 on chart · 62 battles stored

Latest game

DefeatRanked

Replay not requested
Alex
あざらし · Alex
C. Viper
Opponent · C. Viperwakai

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
あざらし’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitあざらしLegendsDifference LessLegendsMore
Drive Rush (cancel)19.0%33.2%-14.1%
SA312.1%25.2%-13.1%
SA148.3%38.9%+9.4%
Corner pressure5.3010.07-4.77
Drive Rush (parry)12.7%8.2%+4.5%
CA10.3%8.3%+2.0%
SA229.3%27.6%+1.7%
Drive Parry0.101.62-1.52
Drive Impact gauge0.5%2.0%-1.5%
Time cornered8.709.50-0.80
Perfect Parry0.000.64-0.64
Drive Reversal1.000.43+0.57
Drive Arts13.6%13.2%+0.3%
Got thrown1.902.18-0.28
Drive Guard13.8%14.0%-0.2%
Got Punish Countered0.300.11+0.19
Drive Impact0.100.23-0.13
Throw techs0.400.51-0.11
Stuns landed0.000.10-0.10
Throw parries0.200.27-0.07
Throws2.202.24-0.04
Punish Counters landed0.100.14-0.04
Got stunned0.000.04-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.12
    • Punish Counters landed: profile 0 · reference 0.12
  2. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.63

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.63
    • Perfect Parry: profile 0.1 · reference 0.7
    • Drive Reversal: profile 1.1 · reference 0.47
  3. Give each meter spend a purpose

    SA1: profile 11.1% · reference 43%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 11.1% · reference 43%
    • SA2: profile 44.4% · reference 28.4%
    • SA3: profile 26.7% · reference 22.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 24 wins in 53 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 24 wins in 53 games
    • vs Cammy: 16 wins in 31 games
    • vs Luke: 31 wins in 62 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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