Blanka
Updated 2 days agoSteamSteamJapanJapanC100%

ハルサメ・ジェズス

Let's Do This
Rank 36MR 1,352#567,079
Last 105–5+1Last 2011–9+22
Winrate
55%
52W · 43L · 95 stored
Ranked matches
95
selected mode
Wins
52
Ranked
Losses
43
Ranked
Peak MR
1,358
Blanka

Ranked MR · Blanka

95 local · 0 imported · 95 on chart · 142 battles stored

Latest game

VictoryRanked

Replay not requested
Blanka
ハルサメ・ジェズス · Blanka
Ken
Opponent · Kenハイパーミラクル金田様

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
ハルサメ・ジェズス’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
Habitハルサメ・ジェズスLegendsDifference LessLegendsMore
SA217.6%54.8%-37.1%
SA144.1%25.2%+18.9%
SA326.5%14.8%+11.7%
Drive Rush (cancel)37.4%26.9%+10.6%
Drive Arts15.0%24.9%-9.9%
Corner pressure3.3012.16-8.86
Drive Guard6.0%12.7%-6.7%
CA11.8%5.2%+6.6%
Time cornered14.209.41+4.79
Drive Rush (parry)4.3%7.2%-2.9%
Drive Parry0.301.61-1.31
Got thrown3.102.01+1.09
Drive Reversal1.200.44+0.76
Throws3.302.59+0.71
Throw techs0.900.32+0.58
Drive Impact gauge1.3%1.7%-0.4%
Perfect Parry0.200.52-0.32
Got stunned0.300.06+0.24
Throw parries0.200.33-0.13
Punish Counters landed0.200.09+0.11
Got Punish Countered0.200.10+0.10
Stuns landed0.000.09-0.09
Drive Impact0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Trace how you lose or gain space

    Corner pressure: profile 3.5 · reference 12.12

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 3.5 · reference 12.12
    • Time cornered: profile 16.3 · reference 9.14
  2. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.1 · reference 0.12
  3. Review close-range choices

    Throw techs: profile 1 · reference 0.33

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1 · reference 0.33

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Jamie: 20 wins in 47 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Jamie: 20 wins in 47 games
    • vs Akuma: 24 wins in 54 games
  2. Probe defense before committing

    Drive Reversal: profile 1 · reference 0.44

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1 · reference 0.44
  3. Test the close-range pattern

    Throws: profile 3.4 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.4 · reference 2.59
    • Got thrown: profile 3.2 · reference 1.92

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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