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LUHANMA
Ranked LP · Luke
League points over time for this character
Playstyle reference
Habits vs top 30 Luke
Benchmark refreshed Sep 14, 2026, 4:27 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | HANMA | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| CA | 29.8% | 9.4% | +20.4% | |
| SA2 | 12.8% | 26.9% | -14.1% | |
| SA1 | 17.0% | 30.0% | -13.0% | |
| Drive Arts | 8.0% | 16.3% | -8.3% | |
| SA3 | 40.4% | 33.7% | +6.7% | |
| Corner pressure | 8.90 | 13.81 | -4.91 | |
| Drive Guard | 16.6% | 13.7% | +2.9% | |
| Drive Rush (cancel) | 34.4% | 37.0% | -2.6% | |
| Drive Rush (parry) | 10.3% | 7.7% | +2.6% | |
| Drive Impact gauge | 3.6% | 1.4% | +2.2% | |
| Got thrown | 3.00 | 2.11 | +0.89 | |
| Throws | 2.00 | 2.35 | -0.35 | |
| Drive Impact | 0.50 | 0.20 | +0.30 | |
| Punish Counters landed | 0.40 | 0.10 | +0.30 | |
| Throw techs | 0.20 | 0.46 | -0.26 | |
| Drive Reversal | 0.00 | 0.22 | -0.22 | |
| Got Punish Countered | 0.30 | 0.09 | +0.21 | |
| Drive Parry | 2.00 | 1.87 | +0.13 | |
| Throw parries | 0.10 | 0.21 | -0.11 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Perfect Parry | 0.70 | 0.77 | -0.07 | |
| Got stunned | 0.00 | 0.07 | -0.07 | |
| Time cornered | 8.90 | 8.85 | +0.05 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Luke · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.5 · reference 0.19
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.5 · reference 0.19
- Drive Impact gauge: profile 3.6% · reference 1.4%
Find the cause of punish events
Punish Counters landed: profile 0.4 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.4 · reference 0.08
- Got Punish Countered: profile 0.3 · reference 0.06
Review defensive decisions
Drive Reversal: profile 0 · reference 0.2
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0 · reference 0.2
- Drive Parry: profile 2 · reference 1.8
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.5 · reference 0.19
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.5 · reference 0.19
- Drive Impact gauge: profile 3.6% · reference 1.4%
Look for a repeatable punish opportunity
Punish Counters landed: profile 0.4 · reference 0.08
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Punish Counters landed: profile 0.4 · reference 0.08
- Got Punish Countered: profile 0.3 · reference 0.06
Adapt to the visible gauge
CA: profile 29.8% · reference 9.2%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- CA: profile 29.8% · reference 9.2%
- SA3: profile 40.4% · reference 34.2%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

