Yasmine
Updated 7 days agoSteamSteamJapanJapanC100%

tomo_SF6

Hmm hm hm...
Rank 36MR 1,648#44,599
Last 107–3+37Last 2012–8+39
Winrate
54%
56W · 48L · 104 stored
Ranked matches
104
selected mode
Wins
56
Ranked
Losses
48
Ranked
Peak MR
1,707
Yasmine

Ranked MR · Yasmine

104 local · 0 imported · 104 on chart · 104 battles stored

Latest game

VictoryRanked

Replay not requested
Yasmine
tomo_SF6 · Yasmine
Yasmine
Opponent · Yasmine焼肉梅香苑

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
tomo_SF6’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
Habittomo_SF6LegendsDifference LessLegendsMore
SA113.6%32.1%-18.4%
SA347.0%36.9%+10.0%
CA16.7%10.0%+6.6%
Drive Arts13.5%19.0%-5.5%
Time cornered12.209.38+2.82
Drive Rush (parry)10.6%8.2%+2.4%
Drive Guard16.8%14.5%+2.3%
Corner pressure11.5013.62-2.12
SA222.7%21.0%+1.7%
Throws2.102.59-0.49
Drive Rush (cancel)29.1%29.6%-0.5%
Got thrown2.702.31+0.39
Throw techs0.200.49-0.29
Perfect Parry0.500.74-0.24
Drive Impact gauge1.6%1.4%+0.1%
Drive Reversal0.100.24-0.14
Got Punish Countered0.100.06+0.04
Stuns landed0.100.06+0.04
Got stunned0.100.06+0.04
Drive Parry2.001.96+0.04
Drive Impact0.200.19+0.01
Throw parries0.200.21-0.01
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.5 · reference 0.74

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.5 · reference 0.74
    • Drive Reversal: profile 0.1 · reference 0.24
    • Throw techs: profile 0.2 · reference 0.49
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
  3. Give each meter spend a purpose

    SA1: profile 13.6% · reference 32.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 13.6% · reference 32.1%
    • SA2: profile 22.7% · reference 21%
    • SA3: profile 47% · reference 36.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Perfect Parry: profile 0.5 · reference 0.74

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.5 · reference 0.74
    • Drive Reversal: profile 0.1 · reference 0.24
    • Throw techs: profile 0.2 · reference 0.49
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
  3. Adapt to the visible gauge

    SA1: profile 13.6% · reference 32.1%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA1: profile 13.6% · reference 32.1%
    • SA2: profile 22.7% · reference 21%
    • SA3: profile 47% · reference 36.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage