Updated 2 weeks agoCrossPlatformCrossPlatformJapanJapanClub · GotoGumiC100%

Yuki36Zd

Conqueror: Demon
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR

Ranked MR

0 local · 0 imported · 0 on chart · 100 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatCustom Room

Replay not requested
Jamie
Yuki36Zd · Jamie
Alex
Opponent · Alexsetsu9299

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
Yuki36Zd’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
HabitYuki36ZdLegendsDifference LessLegendsMore
Drive Rush (cancel)8.0%32.9%-24.9%
SA351.0%34.9%+16.1%
SA122.4%38.3%-15.9%
SA26.1%16.9%-10.8%
CA20.4%9.8%+10.6%
Drive Rush (parry)15.2%7.0%+8.3%
Drive Guard21.5%13.4%+8.1%
Corner pressure7.9012.56-4.66
Drive Arts21.0%18.9%+2.1%
Got thrown2.902.13+0.77
Time cornered9.408.68+0.72
Perfect Parry0.300.75-0.45
Throws3.102.72+0.38
Drive Impact gauge1.7%2.0%-0.3%
Throw techs0.700.41+0.29
Drive Parry1.802.03-0.23
Drive Reversal0.000.20-0.20
Got Punish Countered0.200.10+0.10
Stuns landed0.000.09-0.09
Punish Counters landed0.200.12+0.08
Drive Impact0.200.26-0.06
Got stunned0.000.06-0.06
Throw parries0.300.28+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.17

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.17
    • Perfect Parry: profile 0.3 · reference 0.64
  2. Give each meter spend a purpose

    SA2: profile 6.1% · reference 15.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 6.1% · reference 15.8%
    • CA: profile 20.4% · reference 9.9%
  3. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 22 wins in 44 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 22 wins in 44 games
    • vs Yasmine: 7 wins in 17 games
    • vs Ryu: 6 wins in 11 games
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  3. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.17

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.17
    • Perfect Parry: profile 0.3 · reference 0.64

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 100 of 100 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
41games
Losses
59games
Draws
0games
Games
100games
Win rate (draw = half win)
41%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

31 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 31 rows on page 1; 31 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 8
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 9
Character ID
9
Ken0-1
Details for Current saved character ratings, row 10
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 11
Character ID
11
Lily0-1
Details for Current saved character ratings, row 12
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 13
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 14
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 15
Character ID
15
Juri0-1
Details for Current saved character ratings, row 16
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 17
Character ID
17
Guile0-1
Details for Current saved character ratings, row 18
Character ID
18
Ed0-1
Details for Current saved character ratings, row 19
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 20
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 21
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 22
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 23
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 24
Character ID
26
Terry0-1
Details for Current saved character ratings, row 25
Character ID
27
Mai0-1
Details for Current saved character ratings, row 26
Character ID
28
Elena0-1
Details for Current saved character ratings, row 27
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 28
Character ID
30
Alex0-1
Details for Current saved character ratings, row 29
Character ID
31
Yasmine0-1
Details for Current saved character ratings, row 30
Character ID
33
Random0-1
Details for Current saved character ratings, row 31
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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