Kimberly
Updated 5 days agoCrossPlatformCrossPlatformFranceFranceC99%

PsychoPoke

Conqueror: Revival
Rank 36MR 1,438#458,240
Last 106–4+9Last 209–11-15
Winrate
50%
139W · 140L · 279 stored
Ranked matches
279
selected mode
Wins
139
Ranked
Losses
140
Ranked
Peak MR
1,438
Kimberly

Ranked MR · Kimberly

273 local · 0 imported · 273 on chart · 514 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatCasual

Replay not requested
Ingrid
PsychoPoke · Ingrid
Ed
Opponent · EdDrugan

Playstyle reference

Habits vs top — Kimberly

Loading Kimberly…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 1 · reference 0.3

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1 · reference 0.3
    • Drive Parry: profile 1.4 · reference 1.76
    • Perfect Parry: profile 0.2 · reference 0.68
  2. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.07
    • Punish Counters landed: profile 0.4 · reference 0.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 1 · reference 0.3

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1 · reference 0.3
    • Drive Parry: profile 1.4 · reference 1.76
    • Perfect Parry: profile 0.2 · reference 0.68
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.5 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.07
    • Punish Counters landed: profile 0.4 · reference 0.09
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 49 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 49 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

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